Thomas Was Alone
News, coverage and analysis tracking Thomas Was Alone across the outlets.
Latest coverage
Denshattack! An Off-The-Rails Review
Denshattack! is a stylish and ambitious indie game that blends arcade gameplay with anime dynamics and a vibrant Y2K Sega Dreamcast-inspired aesthetic. Players control a ramen delivery driver who uses gravity-defying trains to perform tricks and race across a dystopian Japan, fighting against a tyrannical megacorporation. The game features fast-paced action, impressive boss fights, and a memorable soundtrack, making it a delightful and surprising experience.
"Across the industry, we don't think enough about how we match the scope to what we're making" – Mike Bithell on why the world needs an im-slim
Mike Bithell discusses the challenges faced by indie developers, including the recent downsizing of Bithell Games. He introduces his new experimental immersive sim, Vampirium 1997, which adopts a minimalist, tile-based approach to reduce development scope and cost. Bithell advocates for better matching project scope to market potential, criticizing the industry's risk aversion and reliance on established IPs.
Små pixlar, stora hjärtan
This article explores how indie games like A Void Hope, Thomas Was Alone, Firewatch, and Celeste connect with players emotionally, often through minimalist design and compelling narratives rather than advanced technology. The author reflects on how simpler graphics and mechanics can leave space for deeper player interpretation and emotional engagement.
"Dracula is King of England" - New immersive sim Vampirium: 1997 announced by Tron: Catalyst and Thomas Was Alone developer Bithell Games
Bithell Games, known for Tron: Catalyst and Thomas Was Alone, has announced Vampirium: 1997, a new immersive vampire sim. Players will act as an assassin for Dracula, the King of England, using dark gifts to eliminate enemies. The game features a top-down tactical perspective with time management mechanics and will be available on Steam Deck.
Mike Bithell’s Journey From Auteur To Studio Boss
Mike Bithell, CEO and creative director of Bithell Games, discusses his journey from creating the indie hit Thomas Was Alone to leading a studio. He reflects on the challenges of modern indie development and the inspiration behind his TRON-inspired games, TRON: Catalyst and TRON: Identity. The interview also touches on the evolution of game development and the importance of studio leadership.