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After a few hours with Yakuza studio's soulful Stranger Than Heaven, I'm smitten, but I suspect it'll be a divisive game

RGG Studio's upcoming game, Stranger Than Heaven, offers a bold new direction with striking melee combat and a narrative spanning decades in Japan. The combat system, which uses triggers and bumpers for attacks, is described as potentially divisive but rewarding, emphasizing parrying and dodging. The game also features a detailed, evolving world and a significant musical element through a revue management minigame.

Article tone: Very positive
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