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An architect of GameStop's long-forgotten Steam competitor explains why he thinks Valve came out on top: 'What Steam did better than anybody else was to create a community'

Former Impulse storefront architect Larry Kuperman explains Valve's success with Steam, attributing it to superior community building and a more open platform for developers. He contrasts Steam's approach with early competitors like GameStop's Impulse and Paradox's GamersGate, highlighting Steam's ability to foster indie survival and facilitate the sale of third-party games.

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