An infamously useless Dragon Quest weapon that's been a series mainstay for 39 years owes its existence to a Famicom limitation, according to the JRPG series' creator
Dragon Quest series creator Yuji Horii explained that the series' iconic, weak "Cypress Sickle" weapon originated from a Famicom hardware limitation. Due to cartridge space constraints, the game could not use kanji and had to use hiragana, leading to a name that sounded like "snack" if translated directly. The name "hinoki" (Japanese cypress) was chosen to avoid confusion, making a simple stick an iconic part of the JRPG series.
- Entities
- Game: Dragon Quest 2
- Game: Dragon Quest
- Person: Yuji Horii
- Game: Dragon Quest 12: The Flames of Fate
- Game: Dragon Quest XI
- Topic: Game Development
- Company: Square Enix
- Platform: Famicom
- Topic: Hardware Limitations
- Game: Nier: Automata
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