Baby Steps' designers trolled players by placing stacks of cans at the top of 'plausible' climbing challenges they didn't even bother testing, and players managed to climb them all—except one
Baby Steps' co-creator Gabe Cuzzillo discusses the game's design philosophy, which embraces 'indifference to the player' by including seemingly pointless collectibles and intentionally difficult, untested climbing challenges. While most challenges were eventually overcome by players, one stack of cans proved impossible, leading to creative player attempts and a unique design outcome.
PC Gamer
Original source
This article was reported and published by PC Gamer. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.