Gabe Cuzzillo
Reporting and statements that mention Gabe Cuzzillo.
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Like Baby Steps, the devs' speedrun reaction video is hilarious, unpredictable, and one giant troll
The developers of the game Baby Steps, Gabe Cuzzillo and Foddy, created a humorous and unpredictable reaction video to a 7-minute speedrun of their game. The video initially focuses on meta-commentary about reaction videos and art rather than the speedrun itself, before eventually delivering a performance that mirrors the style they were initially mocking. The article also draws a parallel to Conan O'Brien's appearance on Hot Ones, highlighting how comedic figures can bend formats for entertainment.
Ignoring Valve's Half-Life lessons, Baby Steps dev says trolling players with level design is important, actually
Baby Steps designer Gabe Cuzzillo discussed the game's intentional use of maze-like level design, contrasting it with Valve's Half-Life approach. He argues that intentionally creating confusing paths encourages players to explore the game's boundaries and discover unique solutions, fostering a more engaging experience.
How improvisation and kicking a ball around drove authenticity in Despelote
Despelote creator Julián Cordero discussed how improvisation and a focus on football authenticity drove the narrative of the 2025 slice-of-life game set in Ecuador. Cordero shared insights from GDC Festival of Gaming 2026, explaining how improvised dialogue and performance capture led to more realistic and evocative player encounters. He also cited influences like Magnum Football and Robert Yang's writings on neorealism in games.
Baby Steps' level design was hugely inspired by a custom map in Mirror's Edge and Japanese skateboarder Gou Miyagi: 'All of a sudden I was actually looking at and seeing the space in a way that I hadn't in a single player level in a long time'
The level design of the game Baby Steps was heavily inspired by a custom map in Mirror's Edge and Japanese skateboarder Gou Miyagi. Developer Gabe Cuzzillo explained that the focus was on creating ambiguous spaces that encourage players to find their own paths and experiment with movement.
Baby Steps' designers trolled players by placing stacks of cans at the top of 'plausible' climbing challenges they didn't even bother testing, and players managed to climb them all—except one
Baby Steps' co-creator Gabe Cuzzillo discusses the game's design philosophy, which embraces 'indifference to the player' by including seemingly pointless collectibles and intentionally difficult, untested climbing challenges. While most challenges were eventually overcome by players, one stack of cans proved impossible, leading to creative player attempts and a unique design outcome.
2026 Game Developers Choice Awards winners announced
The winners for the 2026 Game Developers Choice Awards have been announced. Several titles were recognized across various categories, including Best Audio, Best Debut, Best Design, Innovation Award, Best Narrative, Best Technology, Best Visual Art, Social Impact, and Audience Award. Clair Obscur: Expedition 33 and Blue Prince were among the most nominated games.