Blizzard’s Toby Ragaini on Bringing Player Housing in World of Warcraft: Midnight
Toby Ragaini, design lead for player housing in World of Warcraft: Midnight, discusses the challenges and fun aspects of implementing this long-awaited feature. He highlights the importance of social components and community building within neighborhoods, noting the surprising breadth of player interest across all segments of the World of Warcraft audience.
CGmag Online
- Entities
- Blizzard Entertainment
- World of Warcraft: Midnight
- Toby Ragaini
- Proletariat
- Player Housing
- World of Warcraft
- Game Design
- MMORPG
Original source
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