MMORPG
Ongoing coverage on MMORPG.
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'Bringing the game to console for the first time' means that ArenaNet 'can reach a much wider group of players' as devs say they want to offer an 'invitation' for everybody to play Guild Wars 3 together by bringing it to PS5 and PC — but not Xbox
ArenaNet announced that Guild Wars 3 will be the first game in the series to launch on both PC and PlayStation 5, aiming to reach a wider audience. Studio head Colin Johanson stated the console release is an 'invitation' for new players to join the MMORPG, which is set 1000 years before the original game. A beta is scheduled for Fall 2027, but a full release date has not yet been announced.
World of Warcraft: Forever players are reliving 2004 with hour-long queue times to get into the highly-anticipated beta
The beta for Blizzard Entertainment's WoW: Forever, a modernized take on WoW Classic, has been plagued by extremely long queue times, with many players experiencing hour-long waits or disconnections. Blizzard acknowledged the issues and stated they were working to resolve them before the official launch on November 4.
Lord of the Rings Online subscription rate hikes set to finally hit next month
Standing Stone Games will increase the subscription rates for Lord of the Rings Online's multi-month plans starting October 14th. The three-month sub will rise to $14, the six-month to $13, and the 12-month to $12, while the one-month price remains $15. Players can lock in current rates through December 31st, 2027, by subscribing before October 13th.
Fight or Kite: Gloria Victis’s combat simply doesn’t land
This analysis of Gloria Victis focuses on its combat system, finding it inconsistent and lacking the precision of similar titles like For Honor and Absolver. While the game offers a classless character system and a free-to-play model, the combat's floaty and imprecise nature detracts from the overall experience, despite the presence of interesting mechanics like damage and armor types.
I Played WoW: Forever On A Controller, And That’s Big News
Blizzard Entertainment has announced that World of Warcraft: Forever will feature full controller support at launch, a significant development for the MMORPG series. While in alpha during a BlizzCon demo, the controller implementation worked surprisingly well, offering intuitive controls for combat and interaction, though inventory management remains cumbersome. This move could pave the way for potential console versions and improves accessibility on PC.
The Stream Team: Helping stress out Aion 2
Massively OP's MJ Guthrie will be streaming Aion 2 to help stress test its servers. The article highlights the gorgeous world of Aion 2, which is reportedly 36 times larger than the original Aion, and expresses excitement for exploring it.
Monsters & Memories gears up for its October 1st early access with name reservations and advance billing
Monsters & Memories is set to launch its early access on October 1st, with Niche Worlds Cult providing a guide for players. The name reservation system is currently live for the first 4,000 users, and billing will begin next Monday, allowing players to pre-pay and create up to five characters before launch. The developers stated that the game is not yet complete and will continue development post-launch.
The Daily Grind: Which MMORPG do you think deserves a movie adaptation?
This article discusses which MMORPGs deserve a movie adaptation, acknowledging the poor reception of the Warcraft film. It prompts readers to consider games with strong stories or those that fit well into film genres, regardless of gameplay quality.
ArenaNet says Guild Wars 3's ancient Orr setting will entice hardcore fans who 'care deeply' about the lore, but it also means 'it's the perfect time for new people to come join the Guild Wars franchise'
ArenaNet has revealed that Guild Wars 3 will be set 1000 years before the original game in the ancient land of Orr. Studio head Colin Johanson stated this setting will appeal to both longtime fans invested in the lore and new players who won't need prior knowledge of the franchise. The game is scheduled for a PC and PlayStation 5 release, with a beta planned for Fall 2027.
The Stream Team: Slaughterer of Many Foes in Project Gorgon
Massively OP's MJ Guthrie is returning to Project Gorgon to tackle unfinished quests, particularly a collection quest for dinosaur scales. The stream will focus on MJ's efforts to clear her quest log and live up to her in-game title, 'Slaughterer of Many Foes'.
AION 2 Launch Scale Test Begins September 17 | Invision Game Community
NC (formerly NCSOFT) will host a two-day Launch Scale Test for AION 2 on September 17 and 18, allowing players to test servers and infrastructure before the game's full launch. The test is open to everyone, with pre-download available from September 16. Progress made during the test will not carry over to Founder's Pack Early Access or the full release.
Where Winds Meet Version 2.2 Launches With New Content | Invision Game Community
NetEase Games and Everstone Studio have released Version 2.2 for Where Winds Meet, concluding the Hidden Mountain storyline with new narrative chapters and two campaigns. The update also introduces a Wuxia-inspired extraction mode called Transdust Ruins, two new World Bosses, and Mid-Autumn Festival events.
Dungeons and Dragons Online activates its newest raid, Terror of the Demon Lords
Dungeons and Dragons Online has activated its newest raid, Terror of the Demon Lords, with Update 81.3. This legendary CR 37-rated instance is the main raid of the Terror of Demogorgon expansion cycle. The update also includes various bug fixes, such as addressing male Gnomes entering a backflip animation when jumping, and a new alphabetical sorting option for the feat UI.
WoW: Forever Is More Than Classic+, It’s WoW 2
Blizzard Entertainment has revealed World of Warcraft: Forever, a new iteration of its MMORPG that goes beyond the expected 'Classic+' update. The game introduces significant visual overhauls, new quests, dungeons, raids, and systems like transmog and a legacy perk tree. It aims to blend the nostalgia of World of Warcraft Classic with modern features, offering a fresh experience for long-time players.
Perfect Ten: MMORPGs that rebranded along the way
This article explores ten Massively Multiplayer Online Role-Playing Games (MMORPGs) that underwent name changes between their development and official release. It details the original titles and the reasons for rebranding, including Lord of the Rings Online (formerly Middle-earth Online) and TERA (formerly The Exiled Realm of Arborea).
Bad news for shaman tank hopefuls—World of Warcraft: Forever won't have Season of Discovery's zany class design just yet: 'But never say never, y'know'
World of Warcraft: Forever will not include the experimental class designs like healing mages and shaman tanks seen in Season of Discovery. Senior game designer Josh Greenfield stated that while lessons learned from Season of Discovery are carried over, the 'forever' version aims to stay closer to the original WoW class identity, though future experimentation is not ruled out.
Aion 2 is holding a ‘launch scale’ open stress test that anyone can hop in to this Thursday and Friday
NC America is holding an open stress test for the upcoming MMORPG Aion 2 on September 17th and 18th. Players can join by installing the game via Steam or NCsoft's Purple launcher without needing registration or keys. The test aims to evaluate server stability at a "launch scale" with a level cap of 37, though character progression will be saved between test days.
World of Warcraft Forever elaborates on its campsites feature and horizontal progression plans
World of Warcraft Forever is introducing new features like campsites and horizontal progression. Campsites will offer temporary buffs and can be placed almost anywhere, while horizontal progression aims to keep older gear relevant through biome-specific effects and legacy systems. The developers are carefully balancing these systems to enhance player experience without forcing specific paths.
Elder Scrolls Online previews the puzzle rooms and replayability of its upcoming Nowhere Vault
The Elder Scrolls Online is set to introduce new puzzle rooms and replayable features with its upcoming Nowhere Vault content. Devs promise challenges that test wit, mobility, stealth, and awareness, alongside randomly generated elements like treasures, rooms, and encounters.
The Daily Grind: Do you wish that Blizzard had made a StarCraft MMO?
This article discusses the possibility and player appetite for a StarCraft MMORPG, contrasting it with the upcoming StarCraft open-world shooter. It questions whether the StarCraft franchise would translate well to the MMO genre and if such a project could still happen in the future.