Brigador devs: 'The '90s PC classics often taught really special things, but not because the story said, Wow,…
Stellar Jockeys developers Hugh and Jack Monahan discuss their approach to game design and storytelling in Brigador Killers, emphasizing the 'show, don't tell' philosophy of '90s PC classics. They express a preference for emergent player-driven moral choices over explicit narrative moralizing, citing games like Crusader: No Remorse and Original XCOM as inspirations.
- Entities
- Game: Syndicate
- Topic: Morality Systems
- Game: Knights of the Old Republic 2
- Person: Jack Monahan
- Topic: Storytelling
- Game: Spec Ops: The Line
- Game: Brigador Killers
- Game: Brigador
- Person: Hugh Monahan
- Topic: Game Design
- Platform: PC
- Game: Crusader: No Remorse
- Company: Stellar Jockeys
- Game: Original XCOM
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