Capcom aims to enhance its propriety RE Engine with AI to accelerate efficiency in QA, debugging, and data processing
Capcom is enhancing its proprietary RE Engine with AI to improve efficiency in areas like QA, debugging, and data processing. The company aims to evolve the engine into an "AI-generation game engine" and will open-source some improvements to support AI training. This initiative follows Capcom's earlier statement that it would not implement generative AI assets directly into games but would use AI to boost development productivity.
- Entities
- Topic: Artificial Intelligence
- Game: Resident Evil 7 Biohazard
- Topic: Quality Assurance
- Topic: Debugging
- Platform: PC
- Topic: Game Development
- Company: Capcom
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