Debugging
Ongoing coverage on Debugging.
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Capcom aims to enhance its propriety RE Engine with AI to accelerate efficiency in QA, debugging, and data processing
Capcom is enhancing its proprietary RE Engine with AI to improve efficiency in areas like QA, debugging, and data processing. The company aims to evolve the engine into an "AI-generation game engine" and will open-source some improvements to support AI training. This initiative follows Capcom's earlier statement that it would not implement generative AI assets directly into games but would use AI to boost development productivity.
Linus Torvalds details his 'debug session from hell' pushing an AI to fix an error it repeatedly said was 'impossible and unsolvable'. He then made it write the report
Linux creator Linus Torvalds detailed a challenging debugging session where an AI repeatedly failed to solve a 'round_up()' to 'round_down()' error, suggesting it was impossible. Despite the AI's repeated suggestions to give up, Torvalds persisted through 24 patches and 18 kernel boots to fix the issue, ultimately letting the AI write the commit message. The article also touches on the broader debate surrounding generative AI in coding, its potential pitfalls, and the ethical concerns raised by AI-assisted game development projects.
I just found out the creator of Windows Task Manager accidentally left his phone number inside the app
Dave Plummer, the original creator of Windows Task Manager, accidentally embedded his home phone number within the application's code as an assertion to help debug a rare bug. The bug, which caused CPU utilization to exceed 100%, was eventually fixed by the kernel developers. Plummer never received a call about the assertion until he mentioned the story on YouTube years later.
Microsoft teams up with Nvidia, AMD, Intel, and Qualcomm to share 'our dream of bringing console-level GPU…
Microsoft has announced a significant update to DirectX, introducing new tooling features aimed at bringing console-level GPU developer tools to Windows. The company collaborated with GPU hardware partners AMD, Intel, Nvidia, and Qualcomm on this release, which includes new DirectX dump files for debugging and a shader explorer for analyzing compiled shaders.