Clair Obscur: Expedition 33 makes you "complicit" in moments like the RPG's first big twist, lead writer says, so you can "experience what grief feels like in this world"
Clair Obscur: Expedition 33's lead writer, Jennifer Svedberg-Yen, stated that Sandfall Interactive aimed to make players feel "complicit in the story" and experience grief through a major plot twist. The game's interactive nature is key to immersing players in the narrative decisions and character developments, particularly following the death of the protagonist Gustave.
- Entities
- Company: Sandfall Interactive
- Person: Jennifer Svedberg-Yen
- Topic: RPG
- Topic: Narrative Design
- Game: Clair Obscur: Expedition 33
- Company: Kepler Interactive
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