Clair Obscur: Expedition 33
News, coverage and analysis tracking Clair Obscur: Expedition 33 across the outlets.- Expedition 33 Billion Damage Builds That Actually Work (2026)This guide details four powerful builds for Clair Obscur: Expedition 33 designed to achieve massive damage numbers, with some capable of over a billion damage in a single turn. The builds focus on utilizing specific character combinations, weapons, and Pictos, with some requiring the free Verso's Drafts update. The article also corrects common mistranslations of in-game terms and addresses potential bugs in recent patches.
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- If physical games are dying, we need better laws for our digital rightsSony's decision to end disc production for PlayStation games and the impending removal of Studio Canal films from PlayStation Video highlight the precariousness of digital ownership. The article argues for stronger consumer rights and new laws to protect digital purchases, contrasting them with the freedoms offered by physical media. It notes ongoing efforts in the EU and France to address these issues, while also pointing to PC storefronts like GOG.com as alternatives offering true ownership.
- One of my favourite weeks of the year is here: Summer Games Done Quick 2026 begins and anyone with a passing interest in games should dip inSummer Games Done Quick 2026, a week-long speedrunning event featuring at least 69 games, runs from July 5th to July 12th. The event, which benefits Doctors Without Borders, will showcase speedruns of titles including Elden Ring, Super Mario Odyssey, and Hollow Knight: Silksong, with developer Andrew Shouldice attending for a Tunic run. Streams are available on Twitch and YouTube.
- Clair Obscur: Expedition 33 director thinks devs will eventually "be able to churn out a game in 5 seconds with a prompt," but he hopes they're not any goodGuillaume Broche, lead developer at Sandfall Interactive, believes that while AI could eventually allow for games to be generated instantly with a prompt, he hopes these creations won't be good. His studio is not using generative AI for creative work, though they are exploring its use for administrative tasks. Broche also mentioned that Clair Obscur: Expedition 33 is a spiritual successor to the JRPG Lost Odyssey.
- QuoteworthySandfall, the studio behind Clair Obscur: Expedition 33, expresses a refreshing indifference to potential criticism of their upcoming game. This attitude is highlighted as a positive sign of creative confidence in the current gaming landscape.
- Clair Obscur: Expedition 33 is "sort of the successor" to Final Fantasy creator's overlooked JRPG Lost Odyssey, lead says: "Truly one of the most powerful, emotional experiences of my life"Guillaume Broche, director of Clair Obscur: Expedition 33, has praised Hironobu Sakaguchi's JRPG Lost Odyssey, calling it a successor to his own work and one of the most powerful emotional experiences he's had as a gamer. Broche highlighted Lost Odyssey's linear structure, random battles, and ambitious story, noting its rarity as a turn-based game with realistic graphics. He also mentioned that Lost Odyssey is available digitally on Xbox One and Xbox Series X|S.
- What are we all playing this weekend?Several members of the gaming team shared their weekend plans, which include continuing walkthroughs of Clair Obscur: Expedition 33 and Lords of the Fallen, trying out demos for Onimusha: Way of the Sword and Lullabies Made of Static, and returning to games like Soulframe and Overwatch. One team member is also focusing on coding a game prototype with their brother.
- Weekend PC Download Deals for July 3: Steam Summer Sale continuesThe Steam Summer Sale and other PC gaming storefronts are offering numerous deals on a wide variety of titles. This includes discounts on major releases, indie games, and bundles across platforms like Steam, Epic Games Store, GOG, and Humble Bundle. Several retailers are participating, with prices and availability varying.
- "They're usually just really boring" – Clair Obscur: Expedition 33 lead says "perfect" games are like people with "no personality"Guillaume Broche, creative director of Clair Obscur: Expedition 33, believes that games striving for perfection often become boring, comparing them to people with no personality. He argues that imperfections and quirks, like those found in the Devil May Cry series and even his own award-winning RPG, contribute to a game's charm and make it more endearing.
- Clair Obscur: Expedition 33 studio Sandfall isn't bothered that people may not like its next game, and that's the most refreshing thing I've heard all weekSandfall Interactive founder Guillaume Broche expresses a refreshing lack of concern about whether players will like the studio's next game, emphasizing that their previous success with Clair Obscur: Expedition 33 stemmed from creative vision rather than trend-chasing. This philosophy is highlighted as a stark contrast to the current industry climate of corporate pressure and iterative franchises, suggesting that a focus on unique, personal projects resonates with audiences.
- Clair Obscur is flawed on purpose, says director: 'Games that try to be perfect, that try to fix all their flaws—they're usually just really boring'Guillaume Broche, creative director for Clair Obscur: Expedition 33, believes that games with intentional imperfections are more endearing and less boring than those striving for unattainable perfection. He argues that flaws contribute to a game's personality, much like they do in people, and that embracing 'jank' can be a source of fun and character.
- Clair Obscur: Expedition 33 lead says the idea turn-based RPGs are "old-school" is "total nonsense," because they're "incredibly satisfying" in a way action games aren'tGuillaume Broche, director of Clair Obscur: Expedition 33, argues that the idea of turn-based RPGs being 'old-school' is 'total nonsense,' stating they offer a unique and incredibly satisfying intellectual reward that action games do not. He contrasts the strategic planning and execution in turn-based combat with the dexterity-focused gameplay of action titles like Devil May Cry, emphasizing the brain-rewarding nature of the former.
- Elden Ring and Dark Souls inspired Clair Obscur: Expedition 33 director's approach to the RPG's story –…Guillaume Broche, creative director of Clair Obscur: Expedition 33, discusses how FromSoftware titles like Elden Ring and Dark Souls inspired his RPG's narrative approach. He aims to create a story that encourages players to think and piece together the lore, rather than being explicitly told everything.
- Clair Obscur: Expedition 33 lead doesn't "care" if his next game isn't as popular as Sandfall's GOTY RPG, because "we're just going to do what we love again"Guillaume Broche, director of Clair Obscur: Expedition 33, stated that Sandfall Interactive's next game may not achieve the same level of popularity as their previous award-winning RPG, but this is not a concern for the studio. Broche emphasized that the team prioritizes creating games they love, believing this approach contributed to their past success. He also mentioned that the studio is prepared to make bold decisions for future projects, even if they are not universally liked, to maintain creative integrity and avoid development pressure.
- Clair Obscur: Expedition 33 Studio Lead Doesn’t Care if Next Project FlopsGuillaume Broche, director of Clair Obscur: Expedition 33 and co-founder of Sandfall Interactive, stated he doesn't care if the studio's next project is a flop, emphasizing a focus on making games they love. He believes this approach, along with maintaining a small team size, is healthier for developers and allows for more creative freedom. Broche confirmed that Sandfall Interactive has no plans to grow its workforce significantly, aiming to continue creating honest games with emotionally resonant stories.
- Final Fantasy 14 devs pulled off the best relaunch "in the history of video games," Clair Obscur: Expedition…Guillaume Broche, lead developer for Clair Obscur: Expedition 33, praised Final Fantasy XIV's relaunch as "the best thing in the history of video games." He highlighted Square Enix's successful turnaround of the MMORPG after its disastrous initial launch, culminating in the dramatic in-game cutscene depicting the world's end before the release of A Realm Reborn.
- Expedition 33 creative director says Zelda: Breath of the Wild is “truly exceptional”Guillaume Broche, the creative director of Clair Obscur: Expedition 33, has praised The Legend of Zelda: Breath of the Wild, calling it "truly exceptional." Broche, whose game won multiple awards including Game of the Year, discussed the iconic Nintendo franchise in a recent interview.
- Morning PatchesSeveral games have received updates, including Clair Obscur: Expedition 33 with patch v1.5.6, and Old School RuneScape's 'Blood Moon Rises' expansion. SpaceCraft also released a balancing patch, and Steam Deck received the SteamOS 3.8.20 Beta.
- Clair Obscur: Expedition 33 lead says Zelda: Breath of the Wild was "the first open-world game that actually…Guillaume Broche, creative director of Clair Obscur: Expedition 33, believes The Legend of Zelda: Breath of the Wild is the first open-world game to truly deliver on its promise. He praises its sense of exploration and freedom, contrasting it with his general dislike for the open-world genre. Broche's views differ from many on his team who are Zelda fans, but he found Breath of the Wild to be an exceptional experience.