Clair Obscur: Expedition 33 writer says picking an ending is like choosing "my favorite child," but ultimately the finales are "two sides of the same coin"
Jennifer Svedberg-Yen, lead writer for Clair Obscur: Expedition 33, described choosing between the game's two endings as difficult, comparing it to selecting a favorite child. She explained that the endings, Verso and Maelle, were written in tandem and are meant to be understood together as two sides of the same coin.
Retro Gamer
- Entities
- Sandfall Interactive
- Jennifer Svedberg-Yen
- Game Design
- Clair Obscur: Expedition 33
- Kepler Interactive
Original source
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