Skip to content
feed.gg
techradar.com
Tech Radar
Read at techradar.com ↗
interview

'Creative magic use was at the core of what we wanted to do in gameplay, and we landed on warlocks' — Invoke Studios head explains why it chose to highlight the arcane class in Warlock: Dungeons & Dragons

Invoke Studios head Dominic Guay explained that the warlock class was chosen for Warlock: Dungeons & Dragons due to a focus on creative magic use in gameplay and storytelling. He noted the challenge of managing the game's magic system while ensuring player creativity. The game is set to launch in 2027 for PlayStation 5, Xbox Series X, Xbox Series S, and PC.

Article tone: Positive
Lead image for “'Creative magic use was at the core of what we wanted to do in gameplay, and we landed on warlocks' — Invoke Studios head explains why it chose to highlight the arcane class in Warlock: Dungeons & Dragons”, published by techradar.com
Image · techradar.com

This article was reported and published by techradar.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.

Read at techradar.com ↗