Crimson Desert is "opposite" to most open-world games because the "magic kicks in" later, says Arkane Lyon boss: "Might be why so many find investing time in it rewarding"
Arkane Lyon studio director Dinga Bakaba believes Crimson Desert's slower early-game pacing, which introduces new mechanics gradually, is key to its rewarding player experience. He contrasts this with games that front-load content, suggesting Crimson Desert's 'friction' makes it 'sticky' in an era of fast consumption. While some players find this approach engaging, others prefer games like The Legend of Zelda: Breath of the Wild.
- Entities
- Company: Pearl Abyss
- Game: Deathloop
- Game: The Elder Scrolls IV: Oblivion
- Game: Kingdom Come: Deliverance
- Game: Crimson Desert
- Person: Dinga Bakaba
- Game: The Legend of Zelda: Breath of the Wild
- Topic: Game Design
- Topic: Open World Games
- Game: Dishonored 2
- Company: Arkane Lyon
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