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Cyberpunk 2077 lead proves the RPG's "biggest scene" is so much more complex than The Witcher 3's that you can barely compare them

Igor Sarzyński, cinematic director for Cyberpunk 2077, argues that its real-time, non-linear scenes are significantly more complex and expensive to create than the traditional cutscenes in The Witcher 3. He shared a visual comparison highlighting the intricate layers of effects and footage involved in Cyberpunk 2077's largest scene, emphasizing the difficulty of implementing such interactive elements without cuts.

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