Death Stranding 2: On the Beach Director Wanted to Make Sure More Players Completed the Story
Hideo Kojima's primary goal for Death Stranding 2: On the Beach was to ensure more players complete the story, addressing feedback that the original game's pacing was too slow. Lead level designer Hiraoki Yoshiike stated that the studio toned down worldbuilding elements to provide a clearer narrative path. Musician Yoann Lemoine also revealed that Kojima made significant script changes based on early playtesting results, aiming for a more polarizing emotional impact.
Gaming Bolt
- Entities
- Hiraoki Yoshiike
- Death Stranding 2: On the Beach
- Hideo Kojima
- Yoann Lemoine
- PlayStation 5
- Game Design
- Player Feedback
- Kojima Productions
Original source
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