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Player Feedback

Ongoing coverage on Player Feedback.

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PC Gamer

Valheim devs finally get around to reading 5 years of player feedback, let you remap dodge key

Valheim developers have implemented a highly requested feature allowing players to remap the dodge key, addressing feedback from the game's five years of early access. The update also includes options to rebind radial wheel and hotbar items, disable the intro cinematic, and various bug fixes, including improvements to the cheat-flagging system.

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Last Word Gaming

Marathon Overhaul Planned as Bungie Pivots to PvE

Bungie is overhauling its extraction shooter Marathon, shifting focus towards permanent PvE experiences and implementing a progression reset. This change comes after player feedback highlighted a need for more depth and variety. The studio is also moving away from strict seasonal schedules to allow for more flexible development and testing of major features.

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IGN

Wolverine Developer Insomniac Promises to 'Further Refine the Player Experience' Based on Feedback

Insomniac Games, the developer of Marvel's Wolverine, has stated that it plans to "further refine the player experience" based on community feedback. The studio expressed pride in the game's current state.

IGN

Marvel's Wolverine Actor Liam McIntyre Isn't Fazed by Players' Brutal Comments About the Game

Liam McIntyre, the actor voicing Wolverine in Insomniac Games' upcoming title, has stated he is unfazed by negative player comments regarding the game. He acknowledges the feedback but remains unbothered by the criticism.

Gaming Bolt

Duskfade Interview – Player Feedback, Future Content, Accessibility, And More

Weird Beluga discusses player feedback on Duskfade, noting that many players connect with the game's emotional story and nostalgic gameplay. The studio is considering future content, potentially exploring new characters or timelines, and is looking to improve combat based on reviews. Inspirations for the clockpunk aesthetic include Alice: Madness Returns and the desire to evoke feelings of time and memory.

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Last Word Gaming

Pokemon GO Change Sparks Backlash Over Team Rocket Ballons

Scopely has confirmed that the reduced frequency of Team GO Rocket balloons in Pokemon GO is an intentional change, sparking backlash from the player community. Many trainers, particularly remote players, rely on these balloons for in-game progression, and the community feels this adjustment negatively impacts their experience.

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Massively Overpovered

EVE Online preps for its next player council, EVE Frontier shows tweaks to scanning and movement

CCP Games is preparing for the next Council of Stellar Management player feedback group for EVE Online, with candidate submissions, campaigning, and voting dates announced. Separately, EVE Frontier showcased updates including improved scanning and zero-g flight mechanics, and a video detailed the development of its FPS module, highlighting planetary design influenced by Iceland and a tool for creating points of interest.

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Massively Overpovered

‘Launch is just the beginning,’ says Aliens Fireteam Elite 2 studio as the game nears 8K Steam peak concurrent

Cold Iron Studios, owned by Daybreak Game Company, is actively addressing technical issues and gathering player feedback for Aliens: Fireteam Elite 2 following its launch. Despite initial mixed reviews, the game saw a peak of around 8,000 concurrent players on Steam. The studio emphasizes that launch is only the beginning and they will continue to support and update the game based on community input.

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Gamedeveloper.com

Ubisoft debuts Player Council platform to expand early game development feedback

Ubisoft has launched The Player Council, a new platform designed to gather early player feedback on games in development. Announced at Gamescom 2026, the platform allows players to test concepts and prototypes, offering direct communication with developers. This initiative aims to improve game quality by integrating player input from the earliest stages of development, as seen with the successful delay and subsequent performance of Assassin's Creed Shadows.

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Retro Gamer

Ubisoft starts its own version of Steam Early Access with 4 games available to test, including 2 early prototypes

Ubisoft has launched The Player Council, a new platform for players to test in-development games and provide feedback. This initiative allows direct interaction between developers and their audience, covering new concepts, prototypes, and evolving existing games on PC. Four titles are currently available for testing: Codename Split Point, Codename Rook, Riders Republic, and Altomega.

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IGN

Call of Duty: Modern Warfare 4 Beta Pushes Unplanned Update to Address Fan Feedback

Infinity Ward has released an unplanned update for the Call of Duty: Modern Warfare 4 beta to address player feedback. The update aims to quickly implement changes based on community input during the beta period.

Eurogamer

Arc Raiders' fifth Expedition will be its last until early 2027

Embark Studios has announced that Arc Raiders' Expeditions will be paused after the fifth iteration, which begins next month, and will not return until early 2027. This decision comes after reviewing player feedback regarding issues like departure windows, reward structures, and accessibility, which require significant changes rather than incremental fixes. The studio plans to share more details on these improvements in September.

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PC GamesN

The next Arc Raiders Expedition will be its last until 2027, as Embark admits "bigger changes" are needed

Embark Studios announced that the current seasonal progression system for their extraction shooter, Arc Raiders, will undergo significant changes and will not return until early 2027. The studio acknowledges player feedback regarding issues like tight departure windows and reward structures, indicating that larger overhauls are necessary. The fifth Arc Raiders Expedition, starting soon, will be the last of its kind until the planned system changes are implemented.

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Games Industry

Report: Live-service removed from Horizon Hunters Gathering following negative player feedback

Guerrilla Games is reportedly removing live-service elements from its upcoming co-op title, Horizon Hunters Gathering, due to negative player feedback. The game is being redesigned as a traditional multiplayer experience with a story mode and a reduced scope. This change follows PlayStation's broader challenges with live-service games, including cancellations and studio closures.

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IndieDB

The Vow Major Update news - The Vow: Vampire's Curse

The Vow: Vampire's Curse has received a major update that overhauls its core card system, introducing an optional combo mechanic and emphasizing positioning for faster gameplay. The update also includes a new tutorial for new players and various quality-of-life improvements based on community feedback.

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Gaming Bolt

Moss: The Forgotten Relic Interview – Player Feedback, Gameplay Pacing, Development Challenges, And More

Polyarc co-founder Danny Bulla discusses the successful transition of Moss: The Forgotten Relic from VR to PC and consoles, highlighting the preservation of the emotional connection between the player and the character Quill. The interview also touches on player reception, the challenges of adapting VR experiences to traditional displays, and the collaboration with Blackbird Interactive on development.

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Retro Gamer

Ex Dragon Age boss warns devs against listening to player feedback for solutions: "They're not…

Former Dragon Age producer Mark Darrah advises game developers to listen to player feedback but cautions against using it to find solutions, as players often identify problems without understanding the underlying issues or representing the entire community. He emphasizes the importance of developers maintaining their creative vision while gathering diverse data sources, including community input, playtesting, and telemetry, to guide development effectively.

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Gaming Bolt

EA Sports FC 27 Closed Beta is Live, Deep Dive Into New Feedback System Revealed

Electronic Arts has launched the closed beta for EA Sports FC 27, running from August 5th to 25th, and revealed details about its new player feedback system. The game is set to release on September 25th for multiple platforms including PlayStation 5, Xbox Series X/S, PC, Nintendo Switch, PlayStation 4, and Xbox One.

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Massively Overpovered

EverQuest Legends’ release sees at least one small patch and overall stable response from fans

EverQuest Legends has launched with a stable response from fans and has received a small patch addressing musical cues, buff displays, and server stability. Game Jawn is preparing a developer livestream for July 31st. Player feedback on Reddit and Discord includes requests for improvements to the Beastlord class, group size adjustments, and UI enhancements like a more visible mouse cursor.

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Shack News

Killing Floor 3 creative director on Season 4, Gunslinger, new bosses & player feedback

Killing Floor 3 Creative Director Bryan Wynia discussed the upcoming Season 4 update, Operation: Shadow Hunter, which includes the return of the Gunslinger Perk, a new boss named Dr. Moorcroft, and the Suicidal Difficulty. Wynia emphasized that many additions in Season 4 are direct responses to player feedback, with Tripwire Interactive committed to addressing fan concerns. The update is now live, and the game will be free to play on PC, PlayStation 5, and Xbox Series X/S from July 23 to July 27.

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