Debate: Is turn-based or real-time-with-pause better for CRPGs?
This article debates whether turn-based combat or real-time-with-pause is superior for Computer Role-Playing Games (CRPGs), using Baldur's Gate 3 as a primary example. It explores arguments for both systems, highlighting how turn-based combat allows for more intricate and puzzle-like encounters, a view supported by developers like Josh Sawyer of Obsidian Entertainment and the progression of Owlcat Games' titles.
PC Gamer
- Entities
- Andy Kelly
- CRPG
- Owlcat Games
- Obsidian Entertainment
- Real Time with Pause Combat
- Larian Studios
- Josh Sawyer
- Turn-based Combat
- Baldur's Gate 3
Original source
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