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Debate: Is turn-based or real-time-with-pause better for CRPGs?

This article debates whether turn-based combat or real-time-with-pause is superior for Computer Role-Playing Games (CRPGs), using Baldur's Gate 3 as a primary example. It explores arguments for both systems, highlighting how turn-based combat allows for more intricate and puzzle-like encounters, a view supported by developers like Josh Sawyer of Obsidian Entertainment and the progression of Owlcat Games' titles.

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