Debate: Is turn-based or real-time-with-pause better for CRPGs?
This article debates whether turn-based combat or real-time-with-pause is superior for Computer Role-Playing Games (CRPGs), using Baldur's Gate 3 as a primary example. It explores arguments for both systems, highlighting how turn-based combat allows for more intricate and puzzle-like encounters, a view supported by developers like Josh Sawyer of Obsidian Entertainment and the progression of Owlcat Games' titles.
- Entities
- Person: Andy Kelly
- Topic: CRPG
- Company: Owlcat Games
- Company: Obsidian Entertainment
- Topic: Real Time with Pause Combat
- Company: Larian Studios
- Person: Josh Sawyer
- Topic: Turn-based Combat
- Game: Baldur's Gate 3
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