Baldur's Gate 3
News, coverage and analysis tracking Baldur's Gate 3 across the outlets.
Latest coverage
Steam is shoveling RPGs at people right now, and I think it's the perfect time to get Divinity: Original Sin for…
Larian Studios' Divinity: Original Sin is currently on sale for its lowest price ever at 90% off on Steam, making the Enhanced Edition $3.99 and the Collector's Edition $6.99. This significant discount is part of ongoing Steam sales and Larian's promotional efforts. The article also touches on the development of the upcoming Divinity reboot, with insights from Larian's technical animation director and CEO.
iBuyPower's RTX 5060 RDY rig is a sign of how bad the memory crisis has become
The iBuyPower RDY Scale B06 gaming PC offers a decent build but suffers from significant compromises, particularly in its single-channel memory and the performance of its Nvidia GeForce RTX 5060 GPU, making it a poor value at full price. While its thermals are excellent and the build is clean, the current memory crisis exacerbates its shortcomings, leading to a disappointing experience for modern gaming and content creation.
Big Walk Is Devastating (in a Good Way)
Big Walk is a co-op game by House House that excels at fostering connection between friends, especially those separated by distance. The game's simple mechanics, low stakes, and emphasis on communication create a deeply engaging experience. Its beautiful, realistic world and surprisingly emotional ending make it a standout title for shared online adventures.
The Blood of Dawnwalker’s Hunger Is a Dark Urge To Match Baldur’s Gate 3
The article draws a parallel between the vampiric hunger system in The Blood of Dawnwalker and the Dark Urge origin in Baldur's Gate 3. The author describes how this mechanic led them to kill NPCs, mirroring the experience of playing as the Dark Urge.
"If the player trusts you enough, they are not going to savescum": Why the makers of some of the best RPGs on PC want you to get used to failing
Several RPG developers discuss the concept of player failure in digital versus tabletop role-playing games. They explore how game design can encourage players to embrace failure as a narrative tool rather than something to be avoided through savescumming, emphasizing trust and agency.
The Blood of Dawnwalker sequels might include the RPG's controversial time limit, director confirms, but devs…
Rebel Wolves director Konrad Tomaszkiewicz confirmed that sequels to The Blood of Dawnwalker may feature the controversial in-game time limit mechanic. The team is still deciding whether to implement it, aiming to use it to enhance urgency where appropriate, but is also exploring other innovative ideas for the RPG genre. The original game's time limit was a significant talking point among players.
HBO boss continues to suggest The Last of Us Season 3 is the series' final season
HBO boss Casey Bloys has reiterated his belief that The Last of Us television series will conclude after its third season, despite showrunner Craig Mazin suggesting it might take longer. Bloys' recent comments suggest a potential shift in plans, possibly influenced by a more divided audience reaction to the second season compared to the first. Meanwhile, Mazin is also working on an adaptation of Baldur's Gate 3 for HBO.
Open-world D&D game Warlock doesn't have AAA-standard waypoints because the devs want players to feel that "when they found things, it was based on their actions"
Warlock, an open-world Dungeons & Dragons game from Invoke Studios, is intentionally omitting AAA-standard waypoints to encourage organic exploration and player agency. General manager Dominic Guay explained that the goal is for players to feel their discoveries are based on their own actions, not just following a marker. This design choice contrasts with games like Marvel's Wolverine and draws parallels to Red Dead Redemption 2's rumored pro-exploration settings.
Valve finally backs down after age-restricting a Steam vampire RPG without any sex or nudity for having too much sex and…
Valve has removed the 'adults only' age restriction from the upcoming Steam RPG Nighthawks after the developer Wadjet Eye Games protested the classification. The game, which features mild adult situations and non-explicit nudity, was mistakenly flagged by Valve, severely impacting its visibility. While the situation caused significant stress for the developers, it ultimately led to increased awareness of the game.
Ontos is a game about rats, liars, and lying rats. At least, I think that's what it is
Ontos is a narrative-driven game that explores themes of deception and moral ambiguity through difficult choices, as experienced in a Gamescom preview. Players encounter numerous rats and must decide their fate, with options ranging from freeing them to causing them harm. The game aims to present players with weighty decisions that may have significant repercussions, though the preview suggests the decision-making might be too obvious at times.
Fable Team “Relentlessly Pursued Quality” With the Ending, Says Game Director
Playground Games' Fable will feature a meaningful ending that challenges players with significant personal cost, a departure from previous installments. Game director Ralph Fulton emphasized the studio's commitment to quality for the finale, despite industry trends suggesting lower completion rates. The game is expected to be 15-20 hours long for the main story, with a focus on life systems for replayability.
Warlock is "fundamentally a linear story," Wizards of the Coast says
Wizards of the Coast and Invoke have stated that their upcoming Dungeons and Dragons title, Warlock, will feature a fundamentally linear story, contrasting with the player agency seen in games like Baldur's Gate 3. While set in an open world, the narrative will focus on a pre-written campaign for the character Kaatri, with no branching paths or morality system. This approach is intended to deliver a strong narrative experience, with Invoke's VP Dominic Guay emphasizing that the core campaign outcomes are set.
Starfinder: Afterlight, a CRPG based on one of my favourite systems that pulled in almost $1 million on Kickstarter, is…
Starfinder: Afterlight, a CRPG based on the Starfinder 2e ruleset, has garnered significant attention, raising nearly $1 million on Kickstarter and securing voice acting from talent behind Red Dead Redemption and Baldur's Gate 3. While the current Steam demo is rough, particularly in performance and customization, it shows marked improvement from earlier builds, offering a cautiously optimistic glimpse into the game's potential.
Building a D&D game post-BG3: Why Warlock wants you to "feel like you're cheating"
Invoke's upcoming Dungeons & Dragons RPG, Warlock, aims to capture the creative spirit of tabletop play, drawing inspiration from Baldur's Gate 3's success in translating lore and player agency. Vice President Dominic Guay emphasizes the game's focus on flexible spell usage and player creativity, allowing for "cheating-like" interactions to solve problems, rather than solely relying on narrative choices.
You can now play The Blood of Dawnwalker in split-screen co-op
A new mod for Rebel Wolves' RPG, The Blood of Dawnwalker, enables split-screen co-op play on PC. Created by 'MrSecondPlayer,' the 'Dawnwalker Together' mod allows two players to share a screen, though it is currently in alpha and designed for single-player functionality. The game, which released nine days ago, already has a thriving modding community.
Palworld publishing chief worries early access has 'lost its meaning' as the rise of 'hyper-casual' gaming culture means people often don't understand what they're getting into
Pocketpair's John Buckley believes the concept of early access gaming has lost its meaning due to the rise of hyper-casual gaming culture. He argues that players now often treat early access titles like finished products, diminishing the collaborative feedback loop developers rely on. Buckley suggests developers must be transparent with players about update schedules and content to manage expectations.
Warlock has the bones of a great Dungeons & Dragons RPG, it just needs a little polish
Warlock, an upcoming Dungeons & Dragons RPG from Invoke Studios and Wizards of the Coast, shows promise with its action-heavy combat and unique spellcasting system. While the game needs polish, particularly in combat fluidity, its adaptation of D&D mechanics and its gothic Ravenloft setting offer a compelling single-player experience.
Former Skyrim co-lead says Bethesda making Starfield instead of TES6 came out of nowhere: 'It was very much: Guess…
Former Bethesda co-lead designer Kurt Kuhlmann reveals that many developers expected The Elder Scrolls 6 to follow Fallout 4, but Todd Howard instead pushed for the new IP Starfield. Kuhlmann expresses personal disappointment and suggests the studio majority would have preferred to work on TES6. The article contrasts Starfield's lukewarm reception with the success of Baldur's Gate 3.
Final Fantasy Resonance is part of a "resurgence of turn-based RPGs and JRPGs," lead dev says, who wants to…
Final Fantasy Resonance director Hiroto Furuya believes the game is part of a resurgence in turn-based RPGs and JRPGs, aiming to capture the appeal of classic titles while delivering a fresh experience. The game features a turn-based battle system with a stagger mechanic and utilizes an HD-2D art style with spectacular cutscenes.
The Expanse: Osiris Reborn swings for the Mass Effect crown, but struggles to match my enthusiasm for the TV show
Despite Owlcat Games' pedigree, an hour with The Expanse: Osiris Reborn failed to impress, struggling to showcase its RPG elements and instead focusing on combat and TV show ties. The demo highlighted solid cover shooting mechanics but lacked depth in role-playing choices and character interaction, leaving the reviewer unenthusiastic about its potential.