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Diablo creators worried "RPGs were so overwrought with statistics that the genre had shrunk to a tiny audience," so they wanted it to be like "how we'd played Dungeons & Dragons as kids"

Max Schaefer, co-founder of Condor (later Blizzard North), discussed the early design philosophy of Diablo, aiming to simplify RPGs by focusing on core mechanics like hitting monsters and gaining loot, inspired by childhood Dungeons & Dragons experiences. This approach was intended to counter the overly complex statistics and penalties found in many contemporary RPGs, making the genre more accessible and rewarding for players.

Article tone: Very positive
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