Discussion time: Have you ever said goodbye to an MMO you've played for 1,000s of hours?
This article discusses the deep emotional and time investment players have in MMOs, using Destiny 2 as a primary example of a game that players eventually have to say goodbye to. It explores the unique bonds formed within these games and the difficulty of moving on, especially when a game doesn't have direct competitors. The author, Sean Martin, reflects on his own experience with Destiny 2 and poses questions to the community about their experiences with MMO farewells.
- Entities
- Company: Blizzard Entertainment
- Company: Activision
- Person: Sean Martin
- Game: Destiny 2
- Company: Bungie
- Topic: MMOs
- Topic: Game Design
- Topic: Live Service Games
- Company: Future
This article was reported and published by pcgamer.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.