Sean Martin
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After Onimusha's focused swordplay, Phantom Blade Zero delivers a sprawling, maximalist action epic
Phantom Blade Zero offers a sprawling, maximalist action epic with a vast array of weapons and combat mechanics, contrasting with the more focused swordplay of Capcom's Onimusha. While Phantom Blade Zero's ambition is exciting, its complex narrative and infodumps can be overwhelming compared to Onimusha's straightforward storytelling. Both games highlight distinct approaches to action combat and narrative presentation.
Dark Souls 2 Seamless Co-op is the chillest way to play FromSoft's most frustrating game
The Seamless Co-op mod for Dark Souls 2 offers a more enjoyable and less frustrating way to experience FromSoftware's challenging action RPG. Developed by modder Yui, this mod removes many of the original game's co-op limitations, allowing for shared progress and a more robust multiplayer experience that even revitalizes the game's PvP scene.
GTA 6 marketing stunt reveals none of our UK editors have heard of the Miami Heat
A marketing stunt for Grand Theft Auto 6 involving the Miami Heat basketball team has highlighted a significant cultural divide, with several UK-based editors admitting they had never heard of the NBA franchise. This led to a discussion about the effectiveness and reach of marketing campaigns, particularly concerning niche sports tie-ins.
I am here to save us all time by determining which of our most-played videogames would be more efficiently completed if…
This article explores how the hypothetical inclusion of firearms in games that do not typically feature them could impact completion times. Contributors analyze titles like Baldur's Gate 3, Dark Souls 3, Elden Ring, and Crusader Kings 2, debating whether guns would save time or introduce new complications.
The Blood of Dawnwalker is a good game, but one change would make it a great RPG
The Blood of Dawnwalker is a good RPG with engaging combat and an interesting premise, but it falls short of greatness due to a lack of meaningful choices and consequences. While the game features a ticking clock mechanic, it rarely creates genuine urgency, leading to a checklist-like experience rather than a truly impactful narrative. The article suggests implementing individual quest timers to force more meaningful decisions and enhance player agency.
Discussion time: Have you ever said goodbye to an MMO you've played for 1,000s of hours?
This article discusses the deep emotional and time investment players have in MMOs, using Destiny 2 as a primary example of a game that players eventually have to say goodbye to. It explores the unique bonds formed within these games and the difficulty of moving on, especially when a game doesn't have direct competitors. The author, Sean Martin, reflects on his own experience with Destiny 2 and poses questions to the community about their experiences with MMO farewells.
Stellaris celebrates 10 years (and a new DLC) with a free weekend and a 70% discount
Stellaris is celebrating its 10th anniversary with a free-to-play weekend on Steam until June 22 and a 70% discount on the base game until June 25. The sale also includes various DLCs, with a subscription option available for access to all content. The article touches on the game's evolution since its 2016 launch and mentions the new 'Nomads' expansion, which received mixed impressions.
PC Gamers, come rate my videogame vinyl collection and decide whether it was worth the $$$
This article discusses the author's personal journey and extensive collection of video game and anime soundtrack vinyl records, highlighting titles like Sekiro: Shadows Die Twice and Elden Ring. While acknowledging the enjoyment and ritual of collecting, the author concludes that for most people, it's an expensive and cumbersome hobby compared to digital listening.
I absolutely agree with 33% of you when it comes to your choice of freaky Subnautica 2 critters
A PC Gamer writer discusses the results of a poll on favorite creatures in Subnautica 2, agreeing with the majority's choice of the Periscopic Clowncrab. The article also touches on the game's episodic format and the differing opinions of other PC Gamer staff.