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DLSS 5 isn't the first time the future of videogame graphics looked like total balls

This article explores the history of 3D graphics rendering, focusing on Andrew Spencer Studio's innovative but ultimately unsuccessful use of ellipsoids instead of polygons in games like Ecstatica and the unreleased Urban Decay. While the technology offered potential for more organic character models and smoother animation, it was ultimately superseded by hardware-accelerated polygon rendering, highlighting that not all technological advancements represent linear progress.

Article tone: Negative
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