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Computer Graphics

Ongoing coverage on Computer Graphics.

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PC Gamer

DLSS 5 isn't the first time the future of videogame graphics looked like total balls

This article explores the history of 3D graphics rendering, focusing on Andrew Spencer Studio's innovative but ultimately unsuccessful use of ellipsoids instead of polygons in games like Ecstatica and the unreleased Urban Decay. While the technology offered potential for more organic character models and smoother animation, it was ultimately superseded by hardware-accelerated polygon rendering, highlighting that not all technological advancements represent linear progress.

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Rock Paper Shotgun

"Turning solitary AI dreams into a social, playable reality" is the aim of Roblox's new upscaling tech, which will make sentient blobs photorealistic

Roblox is developing new AI-powered upscaling technology, dubbed Roblox Reality, to create photorealistic visuals for its platform. This hybrid architecture combines the Roblox Game Engine for logic and simulation with a Video World Model for generative visuals. While the technology aims to lower creation barriers and enhance fidelity, CEO David Baszucki acknowledges the significant compute power required and notes that current AI models lack the interactivity and persistence needed for true game experiences.

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PC GamesN

Nvidia graphics research just made a 2-3x gain in performance, and this time it didn't use AI

Nvidia has published new graphics research detailing techniques like reciprocal neighbor selection and duplication maps that can reportedly achieve a 2-3x performance increase in path tracing scenarios without AI. This advancement aims to improve the efficiency of ray sampling for more realistic lighting in demanding rendering processes. While the research revises existing algorithms like ReSTIRs, it's currently unclear how and when these improvements will be implemented in games or if they will require new hardware.

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Digital Trends

Why everyone hates NVIDIA DLSS 5 (but will love it eventually)

NVIDIA's DLSS 5 technology has faced significant backlash due to its AI-driven upscaling, which critics argue results in an overly smoothed and artificial look, particularly on human faces. Developers were reportedly blindsided by the technology's implementation, which functions more as a 2D post-processing filter than a deep integration with game geometry. Despite initial criticism, the article suggests that like previous NVIDIA technologies, DLSS 5 may eventually become an industry standard, highlighting the ongoing tension between technological advancement and artistic intent in game development.

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Engadget

Gamers are right to be disgusted by NVIDIA's DLSS 5

Gamers have expressed widespread disgust and skepticism towards NVIDIA's new DLSS 5 technology, which uses AI to enhance lighting and materials. Critics argue it's another form of 'AI slop' that can homogenize visuals and stray from artistic intent, despite NVIDIA's claims of developer control. While the technology's full impact remains to be seen, the negative reaction highlights gamer concerns about AI's role in game development.

The Sixth Axis

DLSS 5 revealed and it’s getting a kicking as it looks like an AI filter

NVIDIA has revealed DLSS 5, its latest AI upscaling technology, which is set to launch later this year. Despite NVIDIA's claims of a significant breakthrough in computer graphics, the technology has faced widespread criticism from gamers and developers who liken its visual output to an "AI beauty filter." Industry figures and online communities have expressed concerns about its impact on artistic intent and visual realism.

Blues News

NVIDIA DLSS 5 Announced

NVIDIA has announced DLSS 5, set to launch for GeForce graphics cards this autumn. The new technology promises to bring a new level of photoreal computer graphics to gaming, previously only seen in Hollywood visual effects.

Retro Gamer

Nvidia announces DLSS 5 in uncanny video putting games through obvious AI filter, Bethesda's Todd Howard joins devs hyping it up: "We got it running in Starfield, it was amazing how it brought it to life"

Nvidia has announced DLSS 5, an AI-powered rendering technique that the company claims is its most significant breakthrough since real-time ray tracing. Demonstrations in games like Starfield and Resident Evil Requiem show dramatic visual changes, though some online have criticized the results as uncanny and similar to AI photo filters. Bethesda's Todd Howard expressed enthusiasm, stating DLSS 5 "brought it to life" in Starfield.

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Gaming On Linux

NVIDIA DLSS 5 announced and it's all about that AI generation

NVIDIA announced DLSS 5, a new AI-powered graphics technology set to launch this fall. CEO Jensen Huang described it as a "GPT moment for graphics," blending traditional rendering with generative AI to enhance visual realism. DLSS 5 uses AI models trained on scene semantics to generate photorealistic lighting and materials in real-time, offering developers granular control over enhancements.

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Geeky Sweetie

Here Starring Tom Hanks – A Deeply Emotional and Philosophical Journey – Geeky Sweetie

Despite critical and audience scores, the movie 'Here' starring Tom Hanks is a deeply emotional and philosophical journey that explores themes of time, memory, and love. The film's use of computer graphics to de-age Tom Hanks is noted as a deliberate choice that aids in its narrative progression through different time periods. The reviewer highly recommends the film for those who appreciate thought-provoking and moving cinematic experiences.