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Doom can 'run' on a DNS database now, and one of the technology's pioneers says 'I can't decide whether this is deliciously horrible, or else horribly delicious'

A technical project has demonstrated the ability to run the classic game Doom using a DNS database as its primary processing unit. This innovative approach, developed by Corey Quinn, utilizes DNS records to store precomputed truth tables, effectively turning the domain name system into a functional, albeit slow, database for game operations. While not practical for actual gameplay due to its extreme latency, the project has been lauded by DNS pioneer Paul Vixie as a 'deliciously horrible' and impressive feat of technical ingenuity.

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