Embark Studios head Patrick Söderlund explains how Arc Raiders was made on "a quarter of the budget" of a AAA title
Embark Studios CEO Patrick Söderlund explains how the company aims to achieve AAA quality with significantly smaller teams and budgets, challenging conventional development wisdom. He highlights the use of efficient pipelines, procedural generation, and AI as production tools, while also discussing the studio's approach to the extraction shooter genre with Arc Raiders and addressing industry-wide layoffs. Söderlund plans for Embark to have four games on the market within five years without drastically increasing headcount.
Games Industry
- Entities
- Dice
- Electronic Arts
- Nexon America
- Patrick Söderlund
- Artificial Intelligence
- Game Development Costs
- AAA Development
- Extraction Shooter
- Layoffs
- Bungie
- Embark Studios
- Arc Raiders
- THE FINALS
Original source
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