AAA Development
Ongoing coverage on AAA Development.
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The Big Picture: What you need to know about the ongoing games industry reset
Amir Satvat, formerly of Tencent and now with 1Up Ventures, delivered a keynote at Gamescom Dev outlining a significant reset in the games industry. He highlighted a projected 14,666 layoffs in 2026, a geographic shift of jobs away from North America, and revenue concentration among top titles, while noting the overall industry employment remains relatively stable. Satvat also discussed challenges like discoverability, AI uncertainty, a decline in entry-level roles, and the increasing importance of networking and community engagement.
ProbablyMonsters is betting on an Xbox 360-esque bonanza of single-player AA kookiness
ProbablyMonsters is focusing on the AA gaming space, aiming to create unique single-player experiences reminiscent of the Xbox 360 era. Despite initial low sales for titles like Storm Lancers and Ire: A Prologue, the company, led by new executives David Reid and Harold Ryan, is committed to this strategy, believing it allows for greater creative freedom and potential profitability compared to AAA or indie development.
Embark Studios head Patrick Söderlund explains how Arc Raiders was made on "a quarter of the budget" of a AAA title
Embark Studios CEO Patrick Söderlund explains how the company aims to achieve AAA quality with significantly smaller teams and budgets, challenging conventional development wisdom. He highlights the use of efficient pipelines, procedural generation, and AI as production tools, while also discussing the studio's approach to the extraction shooter genre with Arc Raiders and addressing industry-wide layoffs. Söderlund plans for Embark to have four games on the market within five years without drastically increasing headcount.