Ex-Bethesda senior artist says Todd Howard would tell devs "we can do anything but we can't do everything," and 95% of player-reported issues were flagged internally before launch
A former Bethesda senior artist revealed that executive producer Todd Howard's philosophy of "we can do anything but we can't do everything" influenced the company's approach to game development. It's estimated that 95% of player-reported issues were already known internally before launch, though Bethesda is credited for post-launch support and free content updates, exemplified by Fallout 76's redemption.
Retro Gamer
- Entities
- Fallout 4
- Fallout 76
- Bethesda
- The Elder Scrolls V: Skyrim
- Game Development
- Bugs and Glitches
- Todd Howard
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