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Fable drops the original games' good and evil binary for a "subjective and multifaceted" reputation system, which is why you don't have horns or halos

The upcoming Fable game from Playground Games will replace the traditional good versus evil binary with a multifaceted reputation system. Associate game director Craig Littler explained that settlements will react to a player's wealth, shrewdness, or actions, leading to subjective judgments from NPCs rather than physical character morphing like horns or halos seen in previous Lionhead titles. This new system aims to create a more nuanced player identity that reflects how morality is perceived in the real world.

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