feed.gg
Retro Gamer
gamesradar.com
Read at gamesradar.com ↗
newsPublished

Fable drops the original games' good and evil binary for a "subjective and multifaceted" reputation system, which is why you don't have horns or halos

The upcoming Fable game from Playground Games will replace the traditional good versus evil binary with a multifaceted reputation system. Associate game director Craig Littler explained that settlements will react to a player's wealth, shrewdness, or actions, leading to subjective judgments from NPCs rather than physical character morphing like horns or halos seen in previous Lionhead titles. This new system aims to create a more nuanced player identity that reflects how morality is perceived in the real world.

Retro GamerArticle tone: Positive
Image · Retro Gamer
Original source

This article was reported and published by Retro Gamer. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.

Open original ↗