Craig Littler
Reporting and statements that mention Craig Littler.
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Playground Games says Fable will have a 60fps performance mode on Xbox Series X, but won't confirm PS5 or PC settings yet — 'We want the game to look great wherever you're playing it'
Playground Games has confirmed that Fable will feature a 60fps performance mode on Xbox Series X. While specific settings for PC and PlayStation 5 remain unconfirmed, the developer stated their goal is for the game to look great on all platforms.
Fable is "15-20 hours" long, Xbox confirms, but you can "literally play it forever" if you treat it more like a life sim than an RPG
Xbox has confirmed that the upcoming Fable RPG will feature a main story length of 15-20 hours, aligning with previous titles in the series. Associate game directors Will Kennedy and Craig Littler stated that side content can double this playtime, and the life simulation aspects allow for potentially limitless engagement.
Fable's main story will take around 15 to 20 hours to complete
Playground Games has revealed that the main story of Fable will take approximately 15 to 20 hours to complete, with a similar amount of time for side content and exploration. Associate game directors Will Kennedy and Craig Littler confirmed these estimates during a Q&A at Gamescom 2026. The game is set to launch on PlayStation 5, PC, and Xbox Series X on February 27, 2027.
Fable’s Upgrades Will Be “Meaningfully Meaningful,” Loot Includes Gifts to Bolster Social Status
Playground Games creative directors Will Kennedy and Craig Littler discussed Fable's upgrade system, emphasizing "meaningfully meaningful" upgrades over incremental stat boosts. Loot will also include gifts that can be used to influence NPCs, impacting the game's life systems. The game is set to release on February 23rd, 2027, for Xbox Series X/S, PlayStation 5, and PC.
Fable’s Story Takes 15 to 20 Hours to Complete, But Its Life Systems Are “Limitless,” Says Playground
Playground Games' Fable is estimated to take 15 to 20 hours for its main story, with an additional 15 to 20 hours for side content. Associate game directors Will Kennedy and Craig Littler highlighted the game's "limitless" life systems, such as interacting with NPCs, property ownership, and family building, as a key feature for long-term engagement. The game is set to launch on February 23rd, 2027, for Xbox Series X/S, PlayStation 5, and PC.
Fable’s Loot Is Meant To Be Meaningful, So Don’t Expect A Bunch Of Minor Upgrades
Playground Games aims for meaningful loot in the upcoming Fable reboot, focusing on significant power swings rather than minor stat increases. Creative directors Will Kennedy and Craig Littler explained that impactful upgrades will expand the utility of weapons and spells, with items found in chests also influencing gameplay systems like social standing. The game will feature distinct upgrade paths for melee weapons, ranged weapons, spells, and abilities.
Fable drops the original games' good and evil binary for a "subjective and multifaceted" reputation system, which is why you don't have horns or halos
The upcoming Fable game from Playground Games will replace the traditional good versus evil binary with a multifaceted reputation system. Associate game director Craig Littler explained that settlements will react to a player's wealth, shrewdness, or actions, leading to subjective judgments from NPCs rather than physical character morphing like horns or halos seen in previous Lionhead titles. This new system aims to create a more nuanced player identity that reflects how morality is perceived in the real world.
The Fable reboot won't have horns and haloes because of its 'nuanced and complex' take on morality, and also because you're going to constantly reinvent yourself
The upcoming Fable reboot by Playground Games will not feature a visible morality system with horns and haloes. Instead, the game will implement a more nuanced and complex approach where each Non-Player Character judges the player based on their own moral lens. Associate game directors Craig Littler and William Kennedy explained that this updated system allows for a more personalized player experience and a blank canvas for hero identity in each new settlement.
Fable’s 1,000 Romance Options Sounds Like The Ultimate Challenge For Completionists
Playground Games' upcoming title Fable will feature over 1,000 unique NPCs, each with the potential for romance and marriage, though players must adhere to a monogamous system. Associate game directors Craig Littler and William Kennedy detailed the extensive NPC design and its connection to the game's nuanced morality system. The game is slated for release on February 23, 2027, for PC, Xbox Series X|S, and PlayStation 5.
SGF 2026: Fable Live Demo Preview — “Building an Extraordinary Life”
A preview of Playground Games' Fable showcases its "Living Population" system, allowing deep interaction with over 1,000 NPCs, and complex relationship mechanics. The game, delayed to February 23, 2027, will be available on Xbox Series X|S, PC, and PlayStation 5, offering both action-adventure gameplay and intricate simulation elements.