Fallout co-creator says non-linear design is all about never assuming how players will act, illustrates his point by fantasising about an NPC guard he seems to really hate
Fallout co-creator Tim Cain discussed his principles for non-linear game design, emphasizing that developers should not assume player behavior. He illustrated this by fantasizing about an NPC guard and stressed the importance of understanding the core goals behind a game's setting, story, and mechanics.
- Entities
- Topic: Non-linear Design
- Company: Bethesda
- Game: Fallout
- Topic: Game Design
- Topic: Level Design
- Person: Tim Cain
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