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Tim Cain

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PC Gamer

Fallout dev Tim Cain says the games industry's volatility is 'always gonna be around': 'What's happening now isn't novel, it isn't new'

Fallout co-creator Tim Cain discusses the inherent volatility and cyclical nature of the games industry, stating that current issues like layoffs and consolidation are not new phenomena. He attributes these cycles to the industry's intersection of art and rapidly changing technology, advising workers to develop broad skills or hyper-specialize to navigate these challenges.

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Retro Gamer

Fallout co-creator tells new devs terrified of layoffs they're "wrong" to expect making games to be a "stable job": "Art itself is inherently unstable"

Fallout co-creator Tim Cain asserts that the video game industry has never been stable and will not improve, advising new developers against expecting job security. He draws parallels to past industry crashes and technological shifts, highlighting current instability exacerbated by generative AI and the post-COVID-19 market.

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Retro Gamer

What made the OG Fallout so great is "overlooked" these days, says co-creator Tim Cain

Co-creator Tim Cain believes the original Fallout's success stemmed from its development process, specifically how the team fostered open discussion and challenged ideas, a practice he feels is overlooked today. He contrasts this with the "Abilene paradox" where developers may avoid conflict and not push back on potentially weak features.

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PC Gamer

Fallout dev Tim Cain says we should pay more attention to bad games: '[Publishers] often don't learn from failure because they only look at the games that sold well'

Fallout co-creator Tim Cain argues that both publishers and players should pay more attention to poorly received games to learn from failures. He suggests that analyzing unsuccessful titles, not just bestsellers or notorious flops, can provide valuable insights into game design and market trends. Cain believes this approach is crucial for industry growth and avoiding repeated mistakes.

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Retro Gamer

Fallout co-creator says turn-based and real-time RPGs both have "loud vocal advocates" who won't play anything else, so devs can't please everyone

Fallout co-creator Tim Cain discussed the ongoing debate between turn-based and real-time combat in RPGs, noting that both have dedicated fanbases who often refuse to play games with the other system. He suggested that while real-time combat offers faster pacing and player reaction, turn-based combat allows for more tactical depth. Cain also advised developers to choose the combat system that best suits their game's perspective, recommending real-time for first-person RPGs and turn-based for isometric party-based titles.

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PC Gamer

Even though turn-based and real time RPGs 'have their loud, vocal advocates,' Fallout developer Tim Cain thinks they both have a place in the genre

Legendary developer Tim Cain believes both turn-based and real-time combat systems have their place in role-playing games, rather than viewing them as mutually exclusive. He argues that real-time combat is naturally superior for first-person games and allows for faster pacing, while turn-based combat offers strategic depth. Cain cautions against designing games that allow players to switch between modes due to the significant development effort involved.

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Retro Gamer

New Fallout game reportedly led by Josh Sawyer would be "good" for both Obsidian and Bethesda "in many ways," says former New Vegas creative lead

Former Fallout: New Vegas designer Chris Avellone expressed excitement over reports that Josh Sawyer is directing a new Fallout game at Obsidian Entertainment. Avellone believes this project would benefit both Obsidian and publisher Bethesda by potentially increasing the release cadence of major titles, given Bethesda's historically long development times. While John Gonzalez, a key writer for New Vegas, has returned to Obsidian, his specific role on the new Fallout project remains unclear due to recent Xbox restructuring.

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Retro Gamer

OG Fallout was "entirely different" from foundational RPGs like Ultima because those games "expect you to be good," says co-creator: "Fallout has no such expectation"

Original Fallout co-creator Tim Cain discusses how the series' focus on exploring the ethics of a post-nuclear world, with its absence of authority and gray morality, differentiates it from foundational RPGs like Ultima. He emphasizes that Fallout's core appeal lies in allowing players to make their own choices and face the consequences, rather than expecting them to adhere to a predetermined moral code.

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Retro Gamer

Fallout co-creator Tim Cain says Morrowind on Xbox changed everything for console RPGs: "It stunned me"

Fallout co-creator Tim Cain stated that The Elder Scrolls III: Morrowind's 2002 release on the Xbox was a pivotal moment for console role-playing games. He explained that Morrowind felt like a PC game on a console, bridging the gap in complexity and features that previously separated the two platforms. Cain believes this marked the beginning of greater parity between PC and console RPG development.

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Retro Gamer

Fallout: New Vegas director Josh Sawyer says it was "pure luck" he directed the RPG at Obsidian: "Almost…

Fallout: New Vegas director Josh Sawyer attributes his involvement with the RPG to "pure luck," stating he was not part of the initial concept discussions at Obsidian Entertainment. He was approached by studio head Feargus Urquhart to direct the game after a previous project was canceled. Sawyer also mentions the collaborative nature of game development and credits Chris Avellone for the initial idea of the courier being shot.

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Retro Gamer

Fallout designer Tim Cain "fumbled" through his career and "didn't think about a sequel" to the first apocalyptic RPG or Arcanum while making them

Fallout co-creator Tim Cain reflects on his career, admitting he "fumbled" through it and rarely thought about sequels for games like Fallout or Arcanum while developing them. He now advises younger developers to plan their careers more strategically, despite his own passive approach yielding significant success.

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Blues News

Evening Postmortems/Retrospectives

Fallout lead Tim Cain believes the current games industry crisis has not reached the severity of the 1983 crash. He suggests that while challenging, the industry has faced worse periods historically.

PC Gamer

Fallout lead Tim Cain argues games industry crisis hasn't reached the level of the 1983 crash: 'I don't…

Veteran developer Tim Cain argues that the current video game industry crisis, marked by layoffs and studio closures, does not yet match the severity of the 1983 crash. While acknowledging the current situation is dire for many, Cain believes the '80s collapse was more devastating, leading to a complete collapse of the US console market and the loss of a generation of developers.

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Retro Gamer

The original GURPS Fallout campaign predating the entire franchise still exists thanks to a handwritten note just found…

Franchise co-creator Tim Cain has unearthed handwritten notes detailing the GURPS version of Fallout, which predates the final game's SPECIAL ruleset. These notes reveal a comprehensive list of advantages, disadvantages, quirks, and skills that were developed before a licensing deal shifted the project. Cain shared these lost design documents in a YouTube video, offering a rare glimpse into the early development of the iconic RPG.

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Blues News

Quoteworthy

Fallout co-creator Tim Cain once proposed a first-person time-travel RPG concept. In this game, players would have the ability to assassinate historical figures and create paradoxes.

PC Gamer

Fallout co-creator Tim Cain once proposed a first-person time-travel RPG where you could assassinate historical figures…

Fallout co-creator Tim Cain discussed 'Time Walker,' a first-person RPG concept he drafted at Troika Games in 2001. The ambitious proposal involved a 'temporal agent' traveling through time to assassinate historical figures and prevent reality from unraveling, with gameplay mechanics that would become easier as the timeline destabilized. The game was also envisioned for the Xbox with online multiplayer and an open-ended skill tree.

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Push Square

Fallout Co-Creator Says Gamers Are Letting Influencers Tell Them What to Think

Fallout co-creator Tim Cain observes that many gamers now look to influencers to be told how to think about games, rather than seeking reviews to shape their own opinions. He notes this trend extends beyond gaming to other media and expresses concern about its influence on creative endeavors, while also acknowledging the positive aspects of finding like-minded voices.

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Push Square

Fallout Co-Creator Thinks Gamers Are Letting Influencers Tell Them What to Think

Fallout co-creator Tim Cain believes many gamers rely on influencers to dictate their opinions rather than forming their own. He observes a shift from descriptive reviews to prescriptive judgments, where viewers adopt the influencer's viewpoint wholesale. While acknowledging the benefit of finding like-minded individuals, Cain expresses concern over this trend's potential influence on creative endeavors within the industry.

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IGN

Fallout Co-Creator Says Some Players Watch Influencers So They Can Be Told What to Think About Games

Fallout co-creator Tim Cain expressed concern that some players rely on game influencers to dictate their opinions on games. He fears this trend discourages independent thought and critical engagement with gaming content.

PC Gamer

Fallout designer Tim Cain thinks influencers have changed how people make and play games: 'more people seem to be abdicating their own judgement to that of people they see online'

Veteran Fallout designer Tim Cain believes the rise of influencers and streaming has negatively impacted game design and how players engage with games. He argues that many gamers now abdicate their own judgment to online personalities, leading to a less critical and more opinion-driven approach to experiencing video games.

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