Fallout: New Vegas dev argues it was a mistake to make Wild Wasteland part of character creation: 'I'm gonna choose that no matter what. Because I don't want to miss a damn thing'
Former Obsidian creative director Chris Avellone believes that Fallout: New Vegas' Wild Wasteland trait should not have been part of character creation. He argues that making it a selectable trait incentivizes players to choose it to experience all content, potentially overshadowing other meaningful character-defining choices. Avellone suggests an in-game interface option would have been a fairer implementation.
- Entities
- Company: Obsidian Entertainment
- Company: Bethesda
- Topic: Game Design
- Person: Chris Avellone
- Game: Fallout 3
- Game: Fallout New Vegas
- Topic: Traits
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