Chris Avellone
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Bethesda failing to release a new Fallout game to capitalize on the success of the TV show felt like a "personal" decision, says New Vegas writer, not a "business" one
Fallout: New Vegas writer Chris Avellone believes Bethesda's decision not to release a new Fallout game alongside the popular Amazon Prime TV show was a "personal" rather than a business one. Despite the surge in popularity for existing Fallout titles due to the show, no new game was launched, though Fallout 5 is confirmed to be in pre-production and remasters of Fallout 3 and New Vegas are planned.
New Fallout game reportedly led by Josh Sawyer would be "good" for both Obsidian and Bethesda "in many ways," says former New Vegas creative lead
Former Fallout: New Vegas designer Chris Avellone expressed excitement over reports that Josh Sawyer is directing a new Fallout game at Obsidian Entertainment. Avellone believes this project would benefit both Obsidian and publisher Bethesda by potentially increasing the release cadence of major titles, given Bethesda's historically long development times. While John Gonzalez, a key writer for New Vegas, has returned to Obsidian, his specific role on the new Fallout project remains unclear due to recent Xbox restructuring.
Evening Interviews
An exclusive interview with Chris Avellone has been released. Additionally, Electronic Arts has suggested that console game makers should consider implementing in-game advertisements during the development process.
Fallout: New Vegas writer says he feels "embarrassed" by some of the Fallout TV show dialogue, but has no…
Fallout: New Vegas writer Chris Avellone expressed embarrassment over some dialogue in the Fallout TV show, feeling it doesn't meet the quality of game writing. While he praised the cast and the show's fun factor, Avellone believes some Hollywood writers struggle to respect the source material and context of game franchises, leading to missed opportunities.
Avowed 2 Has Not Been Cancelled Following Layoffs at Obsidian – Rumor
Despite recent layoffs at Obsidian Entertainment and rumors of cancellation, former co-founder Chris Avellone has stated that Avowed 2 is still in development and the studio hopes to "re-pitch" the concept. While some projects are being re-evaluated, expansions for The Outer Worlds 2 are still planned, and Grounded is continuing development.
Another Fallout RPG was in development at Obsidian Entertainment before Bethesda pulled the plug "a while…
Obsidian Entertainment was reportedly working on a new Fallout game that Bethesda ultimately canceled. According to former developer Chris Avellone, a project directed by Josh Sawyer was intended to be a Fallout title before Bethesda intervened. The article also mentions that an Avowed sequel, previously rumored to be scrapped for a Fallout game, is still in development.
Obsidian Entertainment may be pivoting to a Fallout game amid layoffs & reorganization
Obsidian Entertainment is reportedly undergoing reorganization and layoffs, with speculation that the studio may be pivoting to a new Fallout game directed by Josh Sawyer, potentially shelving projects like an Avowed sequel. Conflicting reports suggest that The Outer Worlds 2 expansions and Avowed 2 are still in development or being re-pitched, though project pauses are rumored.
Fallout: New Vegas director Josh Sawyer says it was "pure luck" he directed the RPG at Obsidian: "Almost…
Fallout: New Vegas director Josh Sawyer attributes his involvement with the RPG to "pure luck," stating he was not part of the initial concept discussions at Obsidian Entertainment. He was approached by studio head Feargus Urquhart to direct the game after a previous project was canceled. Sawyer also mentions the collaborative nature of game development and credits Chris Avellone for the initial idea of the courier being shot.
Knight of the Old Republic 2 was great because it peeled back Star Wars' black-and-white morality
Star Wars: Knights of the Old Republic II: The Sith Lords is lauded for its deconstruction of the Star Wars universe's black-and-white morality, offering a darker, more complex narrative. Despite a troubled development and a rushed launch, the game, particularly with the Sith Lords Restored Content mod, is praised for its writing and characters, especially Kreia, who challenges simplistic notions of good and evil.
Xbox reportedly looking to spin off several studios to avoid closures
Reports indicate Xbox is considering spinning off several internal studios, including Ninja Theory, Double Fine Productions, and Compulsion Games, to prevent their closure amid rumored layoffs. This follows a memo from Xbox CEO Asha Sharma emphasizing the need for the division to become profitable and sustainable.
Chris Avellone says Xbox studios are increasingly concerned about layoffs
Veteran game designer Chris Avellone reports growing concern among Xbox first-party studios regarding potential layoffs, despite previous assurances. Employees are reportedly receiving conflicting messages about their future following recent leadership changes and a company-wide focus on efficiency and core franchises.
Bloodlines 2 Review – The mother of all wasted opportunities – GTOGG
Vampire: The Masquerade - Bloodlines 2 is a significant disappointment, failing to deliver on the RPG elements promised by its predecessor and instead offering a mediocre, linear action-adventure experience. Despite a visually appealing presentation of Seattle, the world feels sterile and lacks meaningful interaction, with shallow side quests and underdeveloped RPG mechanics. The combat system, while occasionally fun with supernatural abilities, is ultimately repetitive and hampered by awkward controls and enemies that feel like damage sponges.
Obsidian caused some trouble by using the Rorschach Test in Fallout: New Vegas: 'Those folks came to Bethesda and said we're gonna have a fun lawsuit on our hands, so pony up!'
Former Obsidian creative director Chris Avellone revealed that Fallout: New Vegas faced legal trouble over its use of the Rorschach Test without proper trademark clearance. Representatives for the Rorschach Test approached Bethesda, leading to a settlement. This incident highlighted the complexities of intellectual property and trademarks in game development.
Fallout: New Vegas dev argues it was a mistake to make Wild Wasteland part of character creation: 'I'm gonna choose that no matter what. Because I don't want to miss a damn thing'
Former Obsidian creative director Chris Avellone believes that Fallout: New Vegas' Wild Wasteland trait should not have been part of character creation. He argues that making it a selectable trait incentivizes players to choose it to experience all content, potentially overshadowing other meaningful character-defining choices. Avellone suggests an in-game interface option would have been a fairer implementation.
"Those folks came to Bethesda and said, 'We're gonna have a fun lawsuit'": Fallout New Vegas devs "got in trouble" after forgetting about trademarks for some material, says Obsidian veteran
Obsidian Entertainment veteran Chris Avellone revealed that the development of Fallout: New Vegas encountered legal issues with Bethesda due to the inclusion of trademarked material, particularly within the Wild West trait. These issues arose from the team not fully accounting for existing trademarks when incorporating references to other media into the game.
Why Bethesda Can't Remake Fallout: New Vegas (It's Wild)
Bethesda is unable to remake or remaster Fallout: New Vegas because they do not possess the necessary source code or the engineering expertise to reassemble it, according to designer Chris Avellone. This situation highlights issues with game preservation and the challenges of maintaining older game engines, leaving the fan-favorite title reliant on community mods for updates.
Bethesda likely won’t remaster New Vegas because it doesn’t know how to, Chris Avellone says
Former Obsidian writer Chris Avellone stated that Bethesda Softworks likely lacks the engineering expertise to properly remaster or remake Fallout: New Vegas. He explained that Obsidian never fully delivered the game's source code to Bethesda, hindering their ability to recreate it. This information casts doubt on rumors of a New Vegas remake, though a new game with similar elements is still possible.
Bethesda showed the Fallout: New Vegas team a "powerpoint about all the things Obsidian did wrong," dev says:…
Former Fallout: New Vegas senior designer Chris Avellone revealed that Bethesda presented Obsidian Entertainment with a PowerPoint detailing the game's perceived failures. Avellone expressed that this presentation was demoralizing, despite Obsidian's efforts to keep the Fallout franchise relevant. Bethesda later took the series in-house for Fallout 4 and Fallout 76, while Obsidian moved on to other original IPs.
Fallout: New Vegas dev says it could've been set in New Orleans because 'the vibe was so cool, the flavor was…
Former Obsidian creative officer Chris Avellone revealed that Fallout: New Vegas could have been set in New Orleans and that Bethesda may not possess the original source code for the game. Avellone also discussed potential future settings for the Fallout series, including San Francisco, and commented on the Fallout TV show's influence on Fallout 5.
Fallout: New Vegas dev says Bethesda made the studio sit through 'a whole powerpoint about all the things Obsidian…
Former Fallout: New Vegas writer Chris Avellone claims Bethesda Softworks presented Obsidian Entertainment with a PowerPoint detailing the studio's perceived mistakes. Avellone suggests Bethesda used DLC review scores as a reason not to continue working with Obsidian, despite Fallout: New Vegas's enduring popularity and its role in keeping the franchise in the public consciousness.