Fallout: New Vegas level scaling is designed to teach players that "this is not actually Fallout 3," Josh Sawyer says: "You're going to get your ass handed to you if you're not careful"
Fallout: New Vegas director Josh Sawyer explains that the game's level scaling was intentionally designed to differ from Fallout 3, aiming to teach players that the world is more dangerous and unforgiving. This approach, inspired by the original Fallout, allows for more open-ended exploration with difficulty gates, encouraging players to level up before tackling certain areas.
Retro Gamer
- Entities
- Microsoft
- Bethesda
- Fallout
- Game Design
- Josh Sawyer
- Obsidian
- Fallout 3
- Fallout New Vegas
- Level Scaling
Original source
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