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opinion

Feature: 15 Years Ago Today, We All Pushed Square to Doubt

This article reflects on L.A. Noire, released 15 years ago, highlighting its innovative facial capture technology that allowed players to read character emotions for interrogation. Despite its groundbreaking mechanics and atmospheric noir setting, the game faced criticism for its limited open-world interactivity and the controversial decision to release some campaign cases as paid DLC.

Article tone: Positive
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