Final Fantasy 7 Revelation Director Wants to Avoid Open-World Fatigue By Offering More Guidance
Final Fantasy 7 Revelation director Naoki Hamaguchi discussed the game's approach to open-world design, aiming to mitigate player fatigue by providing clearer guidance. He also detailed improvements to the combat system, evolving from Final Fantasy 7 Rebirth's mechanics with a new FITS system for greater party role flexibility. The game is set to conclude the Remake trilogy on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch 2.
- Entities
- Game: Final Fantasy VII Revelation
- Topic: Open World
- Platform: PlayStation 5
- Person: Naoki Hamaguchi
- Platform: Xbox Series X
- Game: Final Fantasy 7 Rebirth
- Topic: Game Design
- Platform: PC
- Company: Square Enix
- Topic: Combat System
- Platform: Nintendo Switch 2
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