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Naoki Hamaguchi

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GamespotPositive

Check Out 46 Seconds Of New Final Fantasy 7 Revelation Gameplay (And A Pink Chocobo)

New gameplay footage for Final Fantasy 7: Revelation showcases significant verticality in its environments, including a massive chasm explored by Cloud. Game director Naoki Hamaguchi estimates the game will be around 200GB and anticipates a 100-hour playthrough, with two post-launch expansions planned.

Nintendo EverythingNeutral

Final Fantasy 7 Remake series director says story wasn’t influenced by player reactions, didn’t want to turn it into his “own personal fan project”

Final Fantasy 7 Remake series director Naoki Hamaguchi stated that the overarching story was planned from the beginning and was not influenced by player reactions to previous installments. He emphasized the importance of staying true to the original Final Fantasy 7's essence rather than making it a personal fan project.

FZ.sePositive

Hard-läget i Final Fantasy VII Revelation är upplåst från start

Square Enix has confirmed that the Hard difficulty mode in Final Fantasy VII Revelation will be available from the start, unlike its predecessors Final Fantasy VII Remake and Final Fantasy VII Rebirth. Director Naoki Hamaguchi stated this change allows players seeking a challenge to experience it immediately, as Revelation features significant end-game content beyond the main story.

EurogamerPositive

Final Fantasy 7 Revelation's Hard Mode is available from the start this time, so you won't need to replay the mammoth RPG to get to the good stuff

Final Fantasy 7 Rebirth will feature Hard Mode available from the start, unlike its predecessors Final Fantasy 7 Remake and Rebirth, which required players to complete the game first. Director Naoki Hamaguchi stated that the Hard Mode experience has been reimagined for the upcoming title, allowing players to engage with challenging gameplay and new content from their initial playthrough.

Retro GamerPositive

Final Fantasy 7 Revelation has a hard mode you can select from the start, Naoki Hamaguchi says, but it "won't function in the exact same way as it did in Remake and Rebirth"

Final Fantasy 7 Revelation producer Naoki Hamaguchi confirmed that a hard mode will be selectable from the start, reimagined from previous titles to align with the new game design. The game will also feature an 'Enemy Strength' option and expanded player freedom in its difficulty settings, aiming to satisfy players seeking a high-difficulty experience while offering more strategic options.

Gaming BoltPositive

Final Fantasy 7 Revelation Director Aims for “Even Higher” Graphics Quality Than Rebirth on Switch 2

Final Fantasy 7 Revelation director Naoki Hamaguchi aims to surpass the graphics quality of Final Fantasy 7 Rebirth, even on less powerful platforms like the Nintendo Switch 2. He emphasizes that the team's experience developing Rebirth has been crucial for optimizing Revelation simultaneously across multiple platforms, including PlayStation 5, Xbox Series X/S, and PC.

Nintendo EverythingPositive

Final Fantasy 7 Revelation director on what to expect on Nintendo Switch 2, wants to take it to an even higher level of quality compared to Rebirth

Final Fantasy 7 Revelation director Naoki Hamaguchi discussed the development approach for the Nintendo Switch 2 version, aiming for a higher quality than Final Fantasy 7 Rebirth. He highlighted the importance of prior experience with Rebirth's porting to achieve this goal, emphasizing simultaneous development across platforms without limiting game quality.

Gaming BoltPositive

Final Fantasy 7 Revelation Director Says Decisions About Minigames Are “Mine to Bear”

Final Fantasy 7 Revelation director Naoki Hamaguchi stated that the decision to include a rich variety of minigames in the Final Fantasy 7 remakes is his responsibility as director. While player feedback is considered for aspects like difficulty and engagement, the overall quantity of minigames is a creative choice. Adjustments have been made for Revelation to ensure smoother interactions, including difficulty settings and the option to skip minigames.

Retro GamerNeutral

Final Fantasy 7 Revelation boss doesn't want to hear your Rebirth mini-game discourse: "I don't think that discussion really gets to the heart of the matter"

Final Fantasy 7 Rebirth director Naoki Hamaguchi addressed the ongoing discourse surrounding the game's numerous mini-games, stating that the focus should be on the overall gaming experience rather than just the quantity. He emphasized that the inclusion of mini-games was a deliberate decision to enrich the experience, mirroring the original game's spirit, and that their quality and player enjoyment are paramount.

Gaming BoltPositive

Final Fantasy 7 Revelation Going Multiplatform Was “An Inevitable Outcome,” Says Director

Square Enix director Naoki Hamaguchi stated that Final Fantasy 7 Revelation launching simultaneously on multiple platforms, including Xbox Series X/S, PlayStation 5, PC, and Nintendo Switch 2, was an inevitable outcome due to changing player habits. The focus is now on delivering a consistent experience across different environments rather than pushing hardware limits.

Retro GamerPositive

Final Fantasy 7 Revelation ditching PS5 exclusivity was "inevitable," Naoki Hamaguchi says, because players are "no longer tied to a single piece of hardware"

Final Fantasy 7 Revelation will be the first entry in the remake series to launch on multiple platforms simultaneously, a move director Naoki Hamaguchi calls an "inevitable outcome" of the current gaming landscape. He stated that players are no longer tied to a single piece of hardware, and future AAA development should focus on delivering consistent experiences across diverse environments rather than solely on high performance. Square Enix announced its commitment to a multiplatform strategy in 2024.

GamespotPositive

Naoki Hamaguchi has Played Through Final Fantasy Revelation 46 Times?!

Final Fantasy VII Rebirth director Naoki Hamaguchi and combat director Teruki Endo discuss their early gaming influences and the extensive preparation for the game's launch. Hamaguchi revealed he has played through the game 46 times.

Gaming BoltNeutral

Final Fantasy 7 Revelation Director Says “I Did My Best” For Physical Release

Final Fantasy 7 Rebirth director Naoki Hamaguchi discussed his efforts to secure a physical disc release for the game, acknowledging the ongoing debate around physical media. While he personally prefers physical copies, he noted his authority was limited to game content, with publishing decisions handled by the team. Ultimately, the game will feature a single disc with opening sections, requiring a download for the full experience.

Escapist MagazineNegative

On PS5 and Xbox, Revelation’s Disc Is Only a Starting Point

Final Fantasy VII Remake's physical release will only include the game's opening on disc, with the rest requiring a substantial download for PlayStation 5 and Xbox Series X players. Director Naoki Hamaguchi expressed a desire for more complete physical releases but acknowledged limitations in his authority over product strategy. This approach reflects a broader industry trend away from full physical game discs, with Sony planning to cease PlayStation disc production in 2028.

Gaming BoltPositive

Final Fantasy 7 Remake Trilogy Providing a Complete Experience in Each Game Was “Non-Negotiable”

Square Enix game director Naoki Hamaguchi stated that ensuring each game in the Final Fantasy 7 Remake trilogy provides a complete experience was a non-negotiable aspect of development. While Final Fantasy 7 Rebirth omitted certain iconic locations to maintain pacing, the upcoming finale, Final Fantasy 7 Remake Part 3, is expected to be over 100 hours long and will feature an open world accessible from the start, along with an automatic leveling function for story-focused players.

EurogamerNeutral

Final Fantasy 7 Revelation director says he "did his best" to fight for a full disc release

Final Fantasy 7 Revelation director Naoki Hamaguchi stated he advocated for a full physical disc release, but ultimately the game will ship with a "key disc" containing only the opening, requiring a large download. Hamaguchi expressed understanding for fan frustration with the industry's shift towards digital-only distribution, acknowledging his limited authority over publishing decisions.

IGNNeutral

'I Did My Best' — Final Fantasy 7 Revelation Director Responds to Fans Asking for Full Disc Version

Final Fantasy 7 Rebirth director Naoki Hamaguchi stated he advocated for a physical disc version of the game, acknowledging the industry's shift towards disc-less distribution. He expressed that he did his best to push for the physical release.

Retro GamerPositive

Final Fantasy 7 Revelation lead explains that making each game in the RPG trilogy a "complete experience" was…

Final Fantasy 7 Remake trilogy lead Naoki Hamaguchi explains the design philosophy of making each game a complete experience. He discusses how the team avoided leaving plot points unresolved and why certain locations were omitted from Final Fantasy 7 Rebirth to maintain pacing. Hamaguchi also hints at a gentler side of Cloud's character in the upcoming final chapter.

Retro GamerNegative

Final Fantasy 7 Revelation lead says he pushed Square Enix for a physical version of the JRPG, but physical media will…

Final Fantasy 7 Remake director Naoki Hamaguchi stated he advocated for a physical release of the game, which will launch on a single disc but require an internet connection to download the majority of its content. Hamaguchi acknowledged fan concerns about the nature of physical media and the trend towards digital-only releases, noting that securing even this partial physical version was a difficult negotiation with Square Enix and platform holders.

PC GamerPositive

Final Fantasy 7 Revelation director on its "very extravagant" final Sephiroth fight and whether anyone will ever pull something like this trilogy off again

Final Fantasy 7 Revelation director Naoki Hamaguchi discusses the ambitious scope of the remake trilogy, highlighting the challenges and successes of developing a multi-part series over a decade. He emphasizes the importance of consistent leadership and team cohesion in achieving such a grand vision, and hints at an extravagant final Sephiroth battle that will surpass previous installments.