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Final Fantasy Tactics beat Pokemon when the Mewgenics creators were trying to figure out how combat should work: "One has depth, and the other has the illusion of depth"

Mewgenics creators Edmund McMillen and Tyler Glaiel discussed the game's development, revealing a shift from a Pokemon-like combat system to a Final Fantasy Tactics-inspired tactical RPG. They preferred the latter's depth, particularly regarding positioning mechanics, over what they perceived as Pokemon's more superficial combat.

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