GAMES VS COVID-19
The COVID-19 pandemic has led to a significant increase in online gaming activity in India, with platforms like WinZO reporting a 30% surge in traffic and users spending almost three times more hours gaming. Meanwhile, the pandemic has also impacted the esports industry, causing postponements of events like the Americas Championship and leading to strict health protocols for leagues such as the League of Legends Champions Korea.
Gaming With Imagination
- Entities
- League of Legends Champions Korea
- WinZO
- COVID-19 Pandemic
- Mobile Gaming
- Online Gaming
- Saumya Singh Rathore
- Riot Korea
- Esports
Original source
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