Gears of War: E-Day Technical Director Explains How Unreal Engine 5’s Tech Helped in Development
The Coalition's technical director Kate Rayner detailed how Unreal Engine 5's features, such as MegaLights and dynamic geometry, were crucial in rebuilding Gears of War: E-Day from scratch. The game, developed for PC and Xbox Series X/S, aims to accurately portray the chaos of Emergence Day with enhanced lighting and destructible environments, running at 60 FPS on Xbox Series X.
Gaming Bolt
- Entities
- Unreal Engine 5
- Kate Rayner
- Epic Games
- Xbox Series X
- PC
- Game Development
- The Coalition
- Gears of War: E-Day
Original source
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