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Kate Rayner

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Gaming Bolt

Gears of War: E-Day Technical Director Explains How Unreal Engine 5’s Tech Helped in Development

The Coalition's technical director Kate Rayner detailed how Unreal Engine 5's features, such as MegaLights and dynamic geometry, were crucial in rebuilding Gears of War: E-Day from scratch. The game, developed for PC and Xbox Series X/S, aims to accurately portray the chaos of Emergence Day with enhanced lighting and destructible environments, running at 60 FPS on Xbox Series X.

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CGmag Online

XBOX Games Showcase 2026: Gears Of War E-Day Direct Rundown

The Coalition provided a detailed look at Gears of War: E-Day during an Xbox Games Showcase Direct, revealing the game's focus on the franchise's origin story and its development using Unreal Engine 5. The presentation highlighted advancements in gameplay mechanics, visual fidelity, character detail, and gore effects, alongside new and returning weapons. The game will feature a 12-player PvE Horde Siege mode and a 4v4 Versus mode, with an open beta for Versus planned for August 6. Gears of War: E-Day is set to launch exclusively on Xbox Series X|S on October 6, 2026.

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XBOX

Rebuilding Brotherhood: How Gears of War: E-Day Renews a Legendary Franchise

Gears of War: E-Day is set to launch on October 6 for Xbox Series X|S, PC, and cloud gaming, with an early access beta starting August 6. Developed by The Coalition using Unreal Engine 5, the game revisits the franchise's origins on Emergence Day, focusing on the formation of Bravo Squad and the initial Locust invasion. The campaign emphasizes a darker, more personal narrative, while multiplayer modes include a new 12-player Horde Siege and refined 4v4 Versus.

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