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Gears of War E-Day wants you to enjoy the "terror in your face," no matter how you choose to play

The Coalition's Creative Director Matt Searcy and Sandbox Designer Pax Lyle discuss the development of Gears of War E-Day, emphasizing its return to the series' roots and the focus on "terror in your face." They detail the transition to Unreal Engine 5 and the efforts to ensure a consistent experience across PC and Xbox, while acknowledging the impact of recent layoffs on potential future stories.

Article tone: Positive
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