Ghost of Yōtei Developers Tried Breath of the Wild-Styled Rock Climbing in Early Prototypes
Co-directors Nate Fox and Jason Connell of Sucker Punch Productions revealed that early prototypes for Ghost of Yōtei explored rock climbing mechanics similar to The Legend of Zelda: Breath of the Wild. However, the feature was ultimately cut as it did not align with the game's core concept of a wandering ronin. The developers also discussed cutting a more complex flashback mechanic due to art asset requirements.
- Entities
- Topic: Prototypes
- Game: Ghost of Yotei
- Company: Sony Interactive Entertainment
- Topic: Open World
- Company: Sucker Punch Productions
- Person: Jason Connell
- Platform: PlayStation 5
- Person: Nate Fox
- Game: The Legend of Zelda: Breath of the Wild
- Topic: Game Design
- Platform: PC
- Person: Vince Gilligan
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