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Nate Fox

Reporting and statements that mention Nate Fox.

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Push Square

'Take My Goddamn Money': PS5 Fans Seem Ready for Electrifying inFAMOUS Collection

A poll on Push Square indicates strong interest from PlayStation 5 owners in an inFAMOUS Collection, with over 80% expressing a desire to purchase it. Rumors of a potential collection have surfaced, fueled by the removal of a Sucker Punch blog post stating no inFAMOUS work was in progress and interest from former creative director Nate Fox in remastering the series.

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Push Square

New inFAMOUS PS5 Project Rumours Give Fans Fresh Hope

Rumors suggest a new inFAMOUS project is in development at PlayStation, potentially a remake of the original PS3 titles for the PlayStation 5. While the original developer Sucker Punch Productions is currently focused on other projects, journalist Jordan Middler has indicated an inFAMOUS title is being worked on elsewhere within PlayStation. Fans are expressing a mix of hope and caution regarding the potential revival of the series.

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Wolfs Gaming Blog

A New Infamous Project Is Being Worked On Somewhere In Sony

Rumors suggest a new Infamous project is in development at Sony, though not by Sucker Punch Productions, who are currently focused on Ghost of Tsushima. Details remain scarce, with speculation ranging from a new game to other media adaptations. Previous statements from Sucker Punch indicated no Infamous or Sly Cooper games were in development by any studio.

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Gamespot

Meet The Dungeon Master Controlling Ghost Of Yotei’s Lawless Japan

Sucker Punch Productions is evolving its open-world design philosophy for Ghost of Yotei, moving towards a more system-driven approach with an "event deck" acting as a hidden "dungeon master." This system dynamically guides player exploration and encounters, aiming to balance player freedom with structured content delivery. Developers Samuel Holley, Nate Fox, Jason Connell, and Ariadna Martinez discussed how this layered design ensures a compelling experience, with significant effort placed on side content to enrich the player's journey through the game's version of Hokkaido.

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Retro Gamer

Ghost of Yotei Atsu actor says the game's wolf-petting scene was actually Sucker Punch's "director of cinematics, that was on all fours, getting his head patted by me"

Erika Ishii, the actor who plays protagonist Atsu in Ghost of Yotei, revealed that the game's wolf-petting scene involved Sucker Punch's director of cinematics, Nate Fox, acting as the wolf. Ishii shared that she has a video of Fox on his hands and knees being petted by her during motion capture sessions. This behind-the-scenes detail offers a humorous insight into the motion capture process for the game.

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Gaming Bolt

Ghost of Yōtei Studio Encouraged Developers to be Proud of Cutting Out Unnecessary Content

Sucker Punch Productions encouraged developers to celebrate cutting unnecessary content from Ghost of Yōtei, fostering a positive environment for content trimming. Co-creative director Jason Connell explained that weekly celebrations of removed features helped maintain morale and focus development. The team also discussed how a cut rock-climbing mechanic, inspired by The Legend of Zelda: Breath of the Wild, did not align with the game's wandering ronin theme.

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Gaming Bolt

Ghost of Yōtei’s World Feels Bigger Than Tsushima Thanks to Clever Tricks, Says Art Director

Sucker Punch Productions' art director Joanna Wang discussed how Ghost of Yōtei's world was designed to feel larger than Ghost of Tsushima through clever visual tricks and environmental design, rather than actual size. The studio experimented with mechanics like rock climbing, inspired by The Legend of Zelda: Breath of the Wild, but ultimately decided against them to maintain the 'wandering ronin' fantasy. Ghost of Yōtei was released exclusively on PlayStation 5 in October 2025 and has received positive reviews.

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Gamespot

From Zelda-Like Climbing To Multiple Worlds: The Cut Content Of Ghost Of Yotei

Creative directors from Sucker Punch Productions discussed ambitious cut content from Ghost of Yotei, including features like full environmental climbing inspired by The Legend of Zelda: Breath of the Wild and the ability to switch between two versions of the world. While some ideas were too large to implement fully, they influenced the final game's narrative and design, with mechanics like a diegetic map and dual timelines being scaled back but still present in spirit.

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Push Square

Ghost of Yotei Nearly Stole One of Breath of the Wild's Most Distinctive Features

Sucker Punch considered implementing a free-climbing mechanic similar to The Legend of Zelda: Breath of the Wild in Ghost of Yotei. However, the feature was ultimately cut because it did not fit the game's open-world design, leading the developers to revert to a more authored climbing system that guarantees rewards.

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Gaming Bolt

Ghost of Yōtei Developers Tried Breath of the Wild-Styled Rock Climbing in Early Prototypes

Co-directors Nate Fox and Jason Connell of Sucker Punch Productions revealed that early prototypes for Ghost of Yōtei explored rock climbing mechanics similar to The Legend of Zelda: Breath of the Wild. However, the feature was ultimately cut as it did not align with the game's core concept of a wandering ronin. The developers also discussed cutting a more complex flashback mechanic due to art asset requirements.

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Retro Gamer

Ghost of Yotei devs tried to add Zelda: Breath of the Wild-style rock climbing, but discovered "rock climbing is not a core aspect of being a wandering ronin"

Developers for Ghost of Tsushima explored adding a climbing mechanic similar to The Legend of Zelda: Breath of the Wild, but ultimately removed it. Directors Nate Fox and Jason Connell stated the feature did not align with the game's ronin fantasy and was cut to maintain focus on core gameplay pillars.

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New Game Network

GTA 6 Leak Reveals Parody Websites as Rockstar Confirms May 2026 Release - New Game Network

New details about Grand Theft Auto 6 have emerged from discovered website domains registered by Take-Two Interactive, suggesting parody apps and in-game government portals. This leak follows previous security breaches and coincides with official updates, including two trailers and a confirmed release date of May 26, 2026, for PlayStation 5 and Xbox Series X/S. The game's development scale is reportedly massive, with speculation about its price and potential PC release window.

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