Ghost of Yōtei Legends Raid: building the multiplayer mode’s endgame
Sucker Punch Productions Lead Designer Darren Bridges discusses the development of the Ghost of Yōtei Legends Raid, focusing on its challenging co-op design and lessons learned from the original Ghost of Tsushima Legends mode. The interview highlights how the team aimed to balance hardcore difficulty with accessibility, incorporating elements like adjustable boss encounters and flexible mission pacing for players on PlayStation 5.
Playstation
- Entities
- Ghost of Yōtei Legends Raid
- Darren Bridges
- Co-op Gameplay
- Ghost of Tsushima
- Endgame Content
- Sucker Punch Productions
- PlayStation 5
- Game Design
Original source
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