Ghost of Yotei Nearly Stole One of Breath of the Wild's Most Distinctive Features
Sucker Punch considered implementing a free-climbing mechanic similar to The Legend of Zelda: Breath of the Wild in Ghost of Yotei. However, the feature was ultimately cut because it did not fit the game's open-world design, leading the developers to revert to a more authored climbing system that guarantees rewards.
- Entities
- Game: Ghost of Yotei
- Topic: Open World
- Company: Sucker Punch
- Person: Jason Connell
- Person: Nate Fox
- Game: The Legend of Zelda: Breath of the Wild
- Topic: Game Design
- Company: Nintendo
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