Ghost of Yotei Nearly Stole One of Breath of the Wild's Most Distinctive Features
Sucker Punch considered implementing a free-climbing mechanic similar to The Legend of Zelda: Breath of the Wild in Ghost of Yotei. However, the feature was ultimately cut because it did not fit the game's open-world design, leading the developers to revert to a more authored climbing system that guarantees rewards.
Push Square
- Entities
- Ghost of Yotei
- Open World
- Sucker Punch
- Jason Connell
- Nate Fox
- The Legend of Zelda: Breath of the Wild
- Game Design
- Nintendo
Original source
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