Ghost of Yōtei Studio Encouraged Developers to be Proud of Cutting Out Unnecessary Content
Sucker Punch Productions encouraged developers to celebrate cutting unnecessary content from Ghost of Yōtei, fostering a positive environment for content trimming. Co-creative director Jason Connell explained that weekly celebrations of removed features helped maintain morale and focus development. The team also discussed how a cut rock-climbing mechanic, inspired by The Legend of Zelda: Breath of the Wild, did not align with the game's wandering ronin theme.
Gaming Bolt
- Entities
- Ghost of Yotei
- Open World
- Sucker Punch Productions
- Jason Connell
- PlayStation 5
- Nate Fox
- The Legend of Zelda: Breath of the Wild
- Game Development
Original source
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