Ghost of Yōtei Studio Encouraged Developers to be Proud of Cutting Out Unnecessary Content
Sucker Punch Productions encouraged developers to celebrate cutting unnecessary content from Ghost of Yōtei, fostering a positive environment for content trimming. Co-creative director Jason Connell explained that weekly celebrations of removed features helped maintain morale and focus development. The team also discussed how a cut rock-climbing mechanic, inspired by The Legend of Zelda: Breath of the Wild, did not align with the game's wandering ronin theme.
- Entities
- Game: Ghost of Yotei
- Topic: Open World
- Company: Sucker Punch Productions
- Person: Jason Connell
- Platform: PlayStation 5
- Person: Nate Fox
- Game: The Legend of Zelda: Breath of the Wild
- Topic: Game Development
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